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RE: =

in #gamedev7 years ago (edited)

Don't overdo it, it's hard to do the two, use anything necessary to aleviate / lighten the burden of your video making process too (let's say, like, a capture card that records with encoding that is already good to go for uploading afterwards and obs or recording settings that you feel good with and need less effort to edit the video and render it afterward ^^ ) , you do look very tired, one must know to get a balance between work and rest. You seem to have a good chunk of anxiety, please take care of yourself, don't forget to exercize / have a walk outside to breath in fresh air and meditate, use some time to meditate on yourself, when you take pauses, or breaks, you rethink about what you are doing, and find solutions way faster, the brain is a muscle and keeping it working can sometimes damage it.

Your work is really amazing, i'd'hope i was at that level of programming to make my own games xD (i wish to make an rpg or action rpg someday)

Your work is really amazing ! (yeah, i said it two times, but your animations are so fluid and natural, i am jealous haha ^^ ) And if i get more steem power i'll be there to support you in the future !

And when the sun comes back and the spring comes please walk outside and take the sunlight ! I'll do the same.

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holy shit this is long. but i like it. thanks for the advice man. i understand what you're saying. i do have some anxiety so i've been trying to take breaks.

i remember at one time i tried to make an epic mobile game in 1 month. i worked so hard with barely any breaks. because i didn't take the time to let my brain reorganize itself or think about game design, it was a disaster. i got burned out AND the game was shitty.
in fact i've had a lot of failed projects, but overall i think i'm making progress. i'm trying to come up with a better overall process to indie gamedev. what you're saying here i will definitely incorporate.

thanks again for the kind words. good luck with your art too.