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RE: =

in #gamedev7 years ago

holy shit this is long. but i like it. thanks for the advice man. i understand what you're saying. i do have some anxiety so i've been trying to take breaks.

i remember at one time i tried to make an epic mobile game in 1 month. i worked so hard with barely any breaks. because i didn't take the time to let my brain reorganize itself or think about game design, it was a disaster. i got burned out AND the game was shitty.
in fact i've had a lot of failed projects, but overall i think i'm making progress. i'm trying to come up with a better overall process to indie gamedev. what you're saying here i will definitely incorporate.

thanks again for the kind words. good luck with your art too.