Aha, a fellow "Nights was meh" member. I knew I was not alone. While it was an interesting game I just could not help but think, Sega should have focused on a new Sonic game using this engine.
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Aha, a fellow "Nights was meh" member. I knew I was not alone. While it was an interesting game I just could not help but think, Sega should have focused on a new Sonic game using this engine.
i figured they were trying to make it the Sonic of the system, but being stuck to a path, while pretty, was kind of like being in one of those "racing" attraction at amusement parks where the car is just... on a track and you don't really control much except for how fast you go from stopped to slow.
The sequel was nifty and christmas knights was pretty. I can't remember if they were competing with the N64 at that point, but it was a dual "mascot" and "new controller type" attempt.
And then joysticks + d-pads have been pretty standard ever since.
I will agree with you, Nights and the sequel and Christmas Nights were all pretty games but they simply were not what Saturn owners wanted. Sega was not in a position to gamble, they had to knock a few games out of the park to stay competitive, unfortunately as we know they failed at that.
Sony was in a position to gamble though. That is how we got Parappa the Rapper, Irritating Stick and many others by Sony and third parties here in the United States. There was a big enough userbase that those games had a chance to turn a profit therefore making them eligible for release here. The Saturn never got to that point but Sega kept acting like it was beyond that point. Such a shame.
The closest thing we ever got to a true, Saturn, 3D Sonic game came at the end with the 123+Knuckles collection. The originals were fun but I was all about the.... I guess it was the lobby. Explored every pixel of that thing.
And to be honest, I've still yet to see THE 3D Sonic game as it's meant to be... Even Dragon Ball looks like it's finally about to come out with the fighter from then we've always wanted, like MKX did, or the new Tekken is doing.
Street Fighter V is probably a fatal wound to the franchise. lol God it's terrible.
Parappa was catchy, I still remember some of it. FFVII and Tomb Raider really made the Playstation and the Saturn wasn't getting any of the high quality Japanese games. Saturn was huge in Japan. But... I really enjoyed Ape Escape and Crash was wonderful. I think they maxed the franchise around the third one and the kart game was decent but... I'm not sure what they plan to do with the remake or update or whatever I saw.
Like... are we getting a Hop'n'Bop revolution or something? Can Gex return with some demented comedians? Plenty of new reference by now and omg just imagine the scenery that could be pulled off now... hoooooo buddy!
Gex would be awesome if they could license other comedians for the voices. Dana Gould was funny but imagine had they used different comedians for each level or something. That would be awesome. With DLC like it is, and I despise it, they could offer new comedian speech tracks for purchase later.
Final Fantasy VII was big for Playstation. That was on the level of Hulk Hogan jumping ship to the WCW organization rather than coming back to the WWF in the mid 1990's. It was talked about on the news, it was talked about by people that never mentioned games since the whole congressional hearings on violence. FFVII was big. It helped solidify Sony Playstation as THE console to have at the time. Sega simply had nothing to compete while Nintendo had at least some franchises of their own to fall back on (Super Mario, Zelda and Donkey Kong for instance). Had Sega been ready with Phantasy Star V or even remakes of the first four they might have fared better here but probably not as the marketing budget was immense for FFVII.
I have not heard much good out of Street Fighter V which is sad considering it was once the iconic fighting franchise.
It is weird that Sega focused EVERYWHERE but on the right games with the Saturn. They completely ignored franchises that were instantly recognizable to fans (as covered in the initial article) and went with artsy games like Nights, that while impressive simply was "too out there" to attract many fans that didn't already own the console.
The Sonic collection just proved that Sega COULD have done a 3D Sonic on the Sega Saturn but chose not to. That is what I think most fans took as a slap in the face after years of support.
Yep! And then the Dreamcast Sonic was basically a super fancy Sonic R without the competition.