Well what if instead of instantly becoming a zombie, they are 'dead' for one turn before they come back alive?
This way after killing a player, you can run and not be locked into combat with a zombie instantly. Then the real chase begins because next turn the zombie is behind you?
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That was my first thought, but in a situation like we have with 4 players in 1 space: if one dies and comes back after just 1 turn, the others are still in there battling it out and now they have a zombie in there too. When the 2nd person dies, they now have 2 zombies re-spawning in there! By re-spawning at the start point, it will take a few turns to get back to where they were bunched up and might even choose to attack someone else along the way. I just think it will open up more options and avoid the waiting period at the same time. However, if that is what players want, then I'm fine with it. I just want everyone to enjoy themselves, so I'm good with whatever consensus we come up with.