Can we get some clarity on what the specific problem(s) is/are this poll is supposedly trying to fix? I'm seeing different people with different issues and staking doesn't necessarily fix any much less all of them.
How about polling on what the primary issues are and we work on ideas for them individually.
The issues are SPS inflation and having a handful of guys running a ton of accounts and swapping cards that more or less own nothing and drain the majority of the rewards. SPS staking is the suggested fix to combat the multi-accounting abuse... just shutting down the rewards is what some people have been asking for most of the last year. The problems are very well known and have been complained about for literally months in the Discord. I've hosted multiple AMAs with their team that you can listen to on the SPS DAO youtube channel. At this point it's likely SPS staking or nothing.
Thanks for getting back to me. See those are separate issues imo and maybe not fixed with just staking.
With enough players buying tickets and boxes, you were right earlier that the 50% burn could work well. I think many people don't understand how much the replay costs ramp up. We need to increase players for it to all to work though and stake requirements will not do anything for that. I kinda like costanza's idea below to increase the payouts to more people. If more people win, the individual payouts will be less and not look so bloated and should drive more players to play. That does require fixing your next issue...
Multi accounts is a different issue. If Splinterlands can run official tournaments with KYC in place to be sure it is fair, why can't we just do that for Soulkeep tournaments. Also are there not limits in place to prevent swapping the same cards all around. I thought Splinterlands had something for this and Soulkeep should too.
Staking requirements are simply unfair and hamper growth potential imo. I own 30x as much sps now as I initially bought, and it is worth less than 25% my initial investment. Depending on the going rate of the staked token some people will get to play and earn for way less than others all depending on when you buy in. During a bull run you risk that new players will look at staking costs and just opt out entirely.
Edit: Also I have seen the DAO hall AMAs. Thank you for doing those. The CEO laid out a game plan in the last one I think has real potential. Releasing the mobile non-crypto version and trying to onboard from there. This could have some real potential and spill over to Splinterlands but once again I don't think stake requirements will be helpful and can actively lower retention rates.