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RE: Introducing our first non-tradable material, new December advent calendar and some suggestions on Zing distribution changes

in Holozing Community12 days ago

Yeah, the idea is mainly to avoid farm accounts farming these tokens in low efficient ways (even though we'll combat that both directly and passively in terms of rewarding activity and achievements for players focusing on 1 account) then sending them off to their "main" account to cheaply/low effort/through bots getting a lot of ingame materials to craft things and flood the markets with. This doesn't mean that we want players who've completed for instance many different professions to max level and just have an excess amount of Holo Dust cause they play a lot and well to find them useless end-game, there'll be ways to deplete them efficiently then too, just not by directly trading them or sending to other accounts.