Holozing seems to be on the right track, avoiding the mistakes of its predecessors. Splinterlands could have been better if not for multi-accounts and bots which were not only allowed but encouraged at the start of the project. Then CL cards were overprinted together with other side projects (Soulkeep, Land) that distracted the developers from core gameplay led to our current situation in Splinterlands. Holozing looks to have great promise and I hope it can live up to its potential and be the new flagship project that brings people to Hive.
We're still far away from being compared to many games to be honest, but we're hoping funding and the pace picks up in the near future!