Despite everything, I am convinced that the Splinterlands team is doing its best to alleviate all these disagreements with players and investors, even if they do not get the ball rolling.
Yeah, I also don't see it as bad intentions especially from Yabapmatt (most other devs likely just work caring most about maintaining their paycheck). It's also a lot easier to shout things than actually developing them and changing things. If anything it has been just frustrating to see the direction they have taken and most of all at this point just the lack of belief that things will turn around at some point. For the longest time I stuck to the idea that Splinterlands as a game had real potential. At this point this is merely some hope and copium.
I just did a summary on the year earnings of the 3 play2earn games I'm into (Link) and the main takeaway is that if the game fails to somewhat maintain core asset prices, there is no point to it because you will always lose more in that compared to what you can earn from the game and getting new players in this setup is exponentially harder.