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RE: Splinterlands has become so boring that it's not even worth complaining about anymore!

in Splinterlands5 months ago

Hello @costanza. Thank you very much for your comments and your support.

I completely agree with you and with many of the suggestions you have made in your posts (post1, post2). The sad thing is that many of the suggestions that players make remain up in the air, ignored and/or dismissed without any type of response from the developers. I suppose that the vast majority of the suggestions made are not aligned at all with the plans and objectives that the developers have in mind, and therefore they have no opportunity to contribute to the future development of the game. But right there lies one of the big problems we have with Splinterlands, that the vast majority of players and investors in Splinterlands are not clear about what specific objectives the team is working on right now. Perhaps Splinterlands should publicly state the key questions it is asking itself about the current state of the game. The people in management almost always know what the problem is, and what the possible solution is, but the difficulties lie in how to get from point A to point B. That is where possibly the Splinterlands community could contribute more effectively and efficiently with suggestions that are completely aligned with the developers' specific goals.

The townhouses are nothing more than a salute to the flag, where they limit themselves to reporting the tasks that are routinely done in a company, when in reality they should be guiding or asking their players/investors what should be done to go from point A to point B.


And you are absolutely right, Soulkeep is much more fun than Splinterlands. I tried it several weeks ago and I was hooked, in fact that was the problem because I was playing for several hours until I had to tell myself to stop playing it. Now I only play it on the weekends because it's really addictive.


The reality is that most do care about their investment in the game and that problem just isn't getting fixed

This is the most depressing point in the game. That feeling that absolutely nothing is being done to solve this problem, making people not give a shit if there are new players or not, since that will not generate any change in the situation.

Despite everything, I am convinced that the Splinterlands team is doing its best to alleviate all these disagreements with players and investors, even if they do not get the ball rolling.

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Despite everything, I am convinced that the Splinterlands team is doing its best to alleviate all these disagreements with players and investors, even if they do not get the ball rolling.

Yeah, I also don't see it as bad intentions especially from Yabapmatt (most other devs likely just work caring most about maintaining their paycheck). It's also a lot easier to shout things than actually developing them and changing things. If anything it has been just frustrating to see the direction they have taken and most of all at this point just the lack of belief that things will turn around at some point. For the longest time I stuck to the idea that Splinterlands as a game had real potential. At this point this is merely some hope and copium.

I just did a summary on the year earnings of the 3 play2earn games I'm into (Link) and the main takeaway is that if the game fails to somewhat maintain core asset prices, there is no point to it because you will always lose more in that compared to what you can earn from the game and getting new players in this setup is exponentially harder.