One could speculate that since the huge "bump" in Splinterlands users a few years back was substantially driven by external interests, so a lot of those folks never really bothered to learn much about Hive.
Case in point, our 30-something son — a keen gamer — has a Hive account because he was interested in the game, but he had zero interest in content creation or anything like that, nor in looking at other people's content. Whereas he had a passing interest in "play to earn" he's never treated any of this as something to invest in. He's not active anymore; these days his girlfriend is more important than gaming...
Agree, and yes I was there the whole time and I have seen the run up and then the subsequent fall. What I am thinking that we can't prevent people from stop playing. People start games, and they stop. Most don't stick around. However, some that do, stick around for a long time. I am talking from the point of view of a 24 year span of time when I played Pokemon! :)
My point is what we can do differently for the people who stayed? How can we suggest a mutual benefit...
That is the direction I intend to explore.
We can probably learn a fair bit from looking at the game concepts that have been around a long time... like Pokemon, or (in the genre of Splinterlands) MTG which is now 30+ years old.
Both have developed huge peripheral industries... what can we learn from that, and how can it be applied to the blockchain/web experience? Can Splinterlands be enhanced by some kind of "analog" branching out? Moreover, do we have a solid understanding of why those who have stood by Splinterlands and are still active... have chosen to do so? Are they motivated by the actual game, or by the investment potential, or both?
=^..^=