I made a previous post about Power Creep of splinterlands.
Now i want to further quantify what are "powerfull" card and what are not.
To do this i made list of some melee attack minions without special abilities, created a table of Cost, HP, Armor, Speed and Melee on lvl 1 only:
Name | Mana | Health | Armor | Attack | Speed | Corrected "Healt" |
---|---|---|---|---|---|---|
1 | 2 | 0 | 1 | 1 | 3 | |
Skeleraol warrior | 2 | 2 | 1 | 1 | 2 | 5,5 |
Cruel sethropod | 3 | 4 | 3 | 1 | 1 | 8 |
Hill giant | 3 | 6 | 0 | 1 | 1 | 7 |
Kobold bruiser | 3 | 3 | 0 | 2 | 2 | 5,5 |
Battle oreca | 3 | 5 | 0 | 1 | 3 | 7 |
Giant scoprion | 4 | 4 | 1 | 1 | 2 | 7,5 |
Tortisian fighter | 4 | 3 | 1 | 2 | 1 | 7 |
Biceratops | 4 | 4 | 1 | 2 | 1 | 8 |
Xenith monk | 4 | 6 | 0 | 1 | 3 | 8 |
Animated corpse | 4 | 6 | 0 | 2 | 1 | 8 |
Enchanted defender | 4 | 1 | 4 | 1 | 1 | 5,5 |
Rexxie | 7 | 6 | 0 | 4 | 3 | 11 |
Eleven defender | 8 | 8 | 3 | 2 | 2 | 13,5 |
Undead Rexx | 9 | 9 | 0 | 5 | 2 | 14,5 |
Notice when a monster has 1 armor (Tortisian fighter) the health is not 1 lower then a compairable monster, but more (Animated corpse). I think this is fair since the armor will soak a full hit. When it is more then one armor this is way less important especially against magic.
If you look at Battle oreca vs Hill giant, speed around about 1 health worth. 20% dodge chance seems fair for 1 health for low mana cost monsters and on lvl 1.
Now when the speed is 1 the attack seems to be 2, this means that 1 additional attack is worth 2 speed and around 1 health. I think this is a undervalue for attack damage, if you have a better idea please add it in the comments.
- First armor is worth 2 health, any additional armor is worth 0.5 health.
- 2 Speed is worth around 1 healt.
- Attack seems only worth 1 health.
When you calculate these "corrected health" values, you get this graph!
This is not a very good calculation of card strength but it's a start.
Now the results:
Cruel sethropod seems above the powercurve (dotted line) and is a great monstes for only 3 mana.
Enchanted defender is far below the powercurve and i do think this is fair, it not worth the 4 mana.
It think this approach give a decent rought estimate of the power of a monster.
This is only a start for the powercurve calculation, if you have ideas, please let me know.
Update:
Updated the rules to calculate monster power to:
- 1 health is 1 monster power.
- 1 armor is 2 monster power any additional armor is worth 0.5 monster power.
- 1 Speed is 0.5 monster power.
- 1 attack is 0 monster power,
- 2 attack is 2 monster power,
- 3 attack is 3.5 monster power any additional attack is worth 0.5 monster power.
- Ranged units are worth 2 additional monster power.
- Rare monsters are worth 0.5 and Epic monsters 1 more monster power.
- Neutral monsters adds 1 monster power for flexability.
Correlation increased to R2 = 0.93!
Enchanted defender is still the worst.
Really like this style of analysis please continue to build upon this. I think you could make something very valuable !gif maths
Via Tenor
Love the math. I look forward to more. Informative.
thanks for tip
But... Enchanted defender has Thorns, while Cruel Sethropod has none of it.
I think you are spot on.
Defender scales better with lvls then Cruel Sthropod does. That is not represented here. (Also the CP is beter)
Mightbe i could do roughly the same calculation of lvl 10 monsters and try to quantify the value of thorns. But i think i will try to check the difference between melee, ranged and magic first.
Thanks for the feedback :)