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RE: A hypothesis: Why Splinterlands has no effective content creators

I think you missed the point. When I was allowed to spread the word about my posts, we had 700+ engaged. When that wasn't allowed anymore, we had a more than 10x drop in engagement. These are just numbers. Objective, inrefutable numbers. If we want more engagement, we have to figure out a way to promote.

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I didn't miss the point. I said that you got more likes when you shared than when you didn't. I know they are numbers. I just don't think these numbers meant any kind of promoting the game to people who don't already play or know about Splinterlands.

And the biggest issue is what would happen if everyone who made a post about Splinterlands did the same.

Thanks I appreciate your opinion! I think having 700+ people reading multiple articles about a new upcomig game mode was contributing positively in an actual, tangible way. That was tanked (lol) and I feel that negatively affected the game. Is it a huge effect? Nope. But was I doing at least something positive? Even a little. Yup. That's just my opinion though. People can obviously have very different opinions!