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RE: Enhancing The New Player Experience In Splinterlands

in Splinterlands3 months ago

Yoooo great to see you here, Khaz! Glad to see you've dusted off the ole keyboard for some Hive blogging.

Great submission, too, man! Do you think the new league advancement chests help appease the new players with tons of rewards early and often? Should the rating windows be smaller at lower leagues?

Either way, great food for thought. Cheers man! Thanks for participating!

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Hey, thanks for stopping by!
The league advancement chests will certainly help IMO, the issue will be to actually get people there. I mean if we had tons of people just starting out, they'd push each other up over time. But if you are the only new player starting today, you'll probably have a bad time and will struggle a lot to even get to Bronze II...

 3 months ago  

Of course I'm gonna stop by ;)

And yea, fair point. Perhaps it's glint and chests for completing tutorials to 'ready' the player for the real ranked experience in addition to tightening up rating windows

That certainly can be a part of it.
Still I feel like one of the main issues early on is simply the complexity of the whole thing.
The amount of cards to choose from are pretty overwhelming if you are new.
That's why I'd love to have that early unlock spree.
It's fun and motivating while at the same time it removes a lot of the initial complexity.