Key point: $4 (4000 DEC) / pack price is an artifact born during the last crypto bullrun ATH, when battle rewards from SPL were $5-$8 per battle and rewards cards were NFTs with RFLs selling for $50 / bcx, and GFLs selling for $200+ / BCX. Pack price should be considered from the NEW PLAYER POV within today's market considering SPLs position within the marketplace (i.e. largely non-existent to most crypto gamers, traders, etc and non-existent to web2 gamers)
Sell packs for $2 again, let jackpot euphoria spread the word.
Rebellion is the elephant in the room. We put them on a metaphorical shelf every day and then burned almost all of them because no one wanted them. And we're about to try doing the same exact thing again because we're supposedly in a bull run. The token prices here in Splinterlands are not reacting as if we're in a bull run, though. To me, it seems worth to try lowering the price, but the powers that be are pretty stubborn about it.
VERY important points here. The jackpot chance is VERY real, and needs to be brought back. It's pure gold, and free marketing!
So, if we want out of the box ideas for jackpots...
https://peakd.com/hive-13323/@oaaguy/dear-splinterlands-what-if-every-soulbound-reward-card-draw-had-a-jackpot-chance-to-actually-arrive-unlocked
Awesome idea!!
If the plan the team has goes even slightly well we should see much higher SPS prices which would increase battle returns. CL dropping from Modern could double SPS received per battle in any case, at least initially
My issue with the "less people playing in modern = higher SPS rewards" is that it is a demand driven token. If no one is playing because the game is too expensive, there is no demand, and therefore prices could decrease. If you earn 10 SPS worth 0.01 or 20 SPS worth 0.005, you're still "earning" the same amount, your just getting more tokens.