Response to "The Case for Conclave Arcana pack prices at 4,000 DEC"

in Splinterlands8 days ago

LGScreenshot 2024-09-18 at 11.47.43 PM.png

This post is a direct reply to the post "The Case for Conclave Arcana pack prices at 4,000 DEC".

I'll go through the original post point by point, as many questionable assumptions made in the post are stated as fact.
https://peakd.com/hive-13323/@jedielf/the-case-for-conclave-acana-pack-prices-at-4000-dec

When I say 'the author' in this article, I'm referring to the author of "The Case for Conclave Arcana pack prices at 4,000 DEC" post.

Many players recognize that current cost barriers are unrealistically high, and act as a significant deterrent to prevent a considerable amount of players from participating, as well as having pushed other enthusiastic and long term players out of the game.

I’ll go point by point to be fair and show there is agreement on some points, this is not just disagreeing as a general rule, as has been claimed in the past.

Many points have also been expressed in discord discussion by the author to show us where the author is coming from, and understanding this is vital for understanding the author's motivation behind the argument for high prices. Much of this seems to stem from the publicly expressed belief that new players should not/will not be buying packs, that opening packs is literally not fun but stressful(!), that credits typically are not/should not be used to buy packs, and that DEC should be arbitraged for huge purchases of several thousands of dollars to get discounts. This can be detailed in a follow up post if necessary.

‘New Player Affordability Concerns’

1: “New players have various options, but they are free to spend as little or as much as they want on cards on the secondary market, which can be purchased in-game. Many cards are available at a fraction of a cent.

Packs are part of the fun, a vital feature of the game, something that hooks new players. We cannot rely on the ‘secondary market’ for new players to buy cards. While the secondary market is a vital part of the game and ecosystem, sale of packs to MOST players, including new ones, needs to be a priority. Also, the ‘many cards are available for a fraction of a cent’ relates only to CL and CLR commons. Not a practical ‘solution’ for new players, especially since CL will not be playable in modern once CA is released. In fact, one of the stated reasons the company is launching Survival Mode is specifically to try to get these super cheap cards off the market. And it looks like that will be released BEFORE the new players get here.

2: “There will be either the $5 25 card packs or $1 5 card packs, for new players with common & rare cards and no Gold foils. These include summoners and therefore everything they need to get started.”

While a great addition, this eliminates the jackpot chance and reduces the ‘fun’ of opening packs considerably. And while a welcome and practical addition, It is not a substitute. A big part of this is the 'jackpot' chance for an Epic, Legendary or Gold Foil card, something we do not have in the $1 starter packs. (These starter packs should be scaled down in price if we do end up selling standard boosters at $2).
The starter card packs also put new players at a disadvantage since they will never be getting any of the powerful cards like Epics and Legendaries needed for competitive gameplay from these packs.

3: “Purchase of a Spellbook will soon come with a pack/s”

Excellent! Giving players packs with a spellbook purchase is a GREAT idea, one I fully support. Matt mentioned these being CL packs though, which makes no sense if we want new players to play modern, the stated goal. Let’s give new players REAL packs of the CURRENT EDITION!! If a spellbook is purchased in between sets, give them a few packs of the latest edition. Ie if a player buys a spellbook today, give them a few RB packs! This will also serve to help get them HOOKED on opening packs!!

4: “The new player campaign mode will also contain SB cards that new players can use to start building their deck”

The campaign mode with a designated starter card set is also a great idea!! BUT Matt specifically said these will be ‘worse cards’, again putting players at a disadvantage when they are thrown into ranked. The stated goal is to force them to then buy ‘real cards’ to play/win, but if cards are too expensive and they lose with the starter cards, many players will likely just leave.
One solution would be to make the starter cards actually 'good cards', decent to compete with, but they only level up to say silver. In any case, players will need an affordable option after the starter cards if we want player retention.

5: “The free-to-play options have also been expanded.”

Excellent! We NEED more FREE to play, hopefully practice mode becomes the KTGMFA we have been asking for!!! Free to play is supposed to showcase the game at ALL levels, especially the top, and incentivise players to buy/rent real cards to play, earn, and climb the ranks.

6: “All accounts have ghost starter cards.”

Ghost cards are only Cs and Rs, not a very fun way to start the game. Plus Matt has expressed his desire to eliminate ghost cards and replace them with the starter deck.

7: “There are other options such as allowing Manual play in Wild without a season pass fee, which would also present a very affordable starting point for new players without increasing card numbers”

Excellent! I like this idea, but it was put in place to prevent the pure ‘extraction’ people talk about… it’s not a black and white issue but I might be in favor of removing the wild fee, even though it is a good DEC sink. Maybe reducing it? But again, the stated goal is to get players to play in modern…
Also, do we think throwing new players into wild is a good idea? Facing hard to beat bots with OP cards like Yodin, Kitty etc that will be completely out of reach to these new players?

‘Analysis of actual pack price’

1: “Packs are priced in DEC and therefore, when DEC strays away from peg pack prices are discounted. During full crypto cycles it's possible that DEC could stray to half price for example”

Yes, DEC strays from peg, and the author has made it clear that arbitrage is the “real game” for him. To be clear, there is nothing at all wrong with this! But let's also be clear, this is a biased perspective and to assume all/most players, especially new players, will purchase packs this way is incorrect.

JE 'real game' is arbitrage.png

JE arbirtage 2, credits do not matter.png

These statements help us to understand where the author is coming from, and really sheds light about what his perspective is and how he bases these pricing arguments.
This is important to understand, as one of the author's assumptions and key motivating beliefs seems to be that most players will/should always arbitrage DEC to get deals. Assuming that perspective, the argument has validity, that packs are 'on sale' when DEC is under peg.

The reality, however, is that the real pack price for most players is the listed credit price.

While arbitrage is good to take advantage of, most new players will NOT be jumping through these hoops, and this is not a representation of market reality. The reality is MOST new players will not arbitrage the price of DEC, and will see the listed credit price as the price of a pack. If a pack is $4 in credits, which most (if not all) new players will be using to buy, the price is effectively $4 out of pocket, regardless of the DEC arbitrage price.
Heck, even Azircon has been bidding on Heloise in CREDITS because he says DEC is too much of a hassle!!! If one of the biggest whales in the game does not arbitrage DEC, how can we expect new players to? Packs are simply the price they are sold for in credits for non whales. Not just in reality for most players, but the psychology of numbers/pricing also says players think of packs as this price - the listed price in credits.
This also shows how too many 'top level' players simply cannot seem to relate to the lower level players, the place where we NEED to focus. This whole thing is not about the handful of players who will be spending a few thousand dollars at a time. It's about the low level player and new player (and a LOT of them) being able to buy a few packs at a time, most of which will be in credits, and those players seeing the price tag on packs and deciding if they will participate or not.

2: “During the Rebellion sale the bulk discounts plus DEC discounts brought pack prices below $2.50, which did not trigger an immediate surge in pack sales. This indicates that there is not a significant number of price-sensitive buyers as is being claimed. Most likely, many that wanted the cards bought early to get the full benefit of the airdrops, but many players decided not to buy them as they were able to manage sufficiently well using only the Chaos Legion cards, which are around 1/10th of the price, many being near burn value. Clearly, when Chaos Legion rotates out of modern, that situation changes in Modern”

See above, players did not buy RB ‘at a discount’ because many do not arbitrage DEC vs FIAT and many simply think of a pack as being the listed price in credits. When it’s in their mind that a pack is too expensive to buy, they simply do not buy.

And saying that “many players decided not to buy them as they were able to manage sufficiently well using only the Chaos Legion cards” is another false assumption. Many players I know are also collectors, who WANT the RB set, and already HAVE the CL set. They did not buy RB because the PRICE prevented them. SO many players have literally come out and said this. I am one of them.

How many players saying they are being priced out and leaving the game will it take to believe them?

3: “If packs are priced at 2,000 DEC, these price swings could bring pack prices down to near $1, which is far too low and caused a major ongoing oversupply problems for Chaos Legion when packs were sold that cheap”

Again, see above. Plus CL was unique in that HUGE bulk discounts/sales/competitions were offered along with major promo card giveaways via sales. This will NOT be happening moving forward, so there will not be incentives to buy packs just to get the promo cards or bonuses or leaderboard placement. Sales will be made according to demand, even if DEC dips we will still not see the overbuying like we did with CL. As is, SPL is way too risky to speculate on packs as an investment at this point anyway. We’re still losing players, not growing our playerbase.

‘Impact on Modern’

1: “If packs are half the price we would just see more players lower down with higher-level decks. A problem that is currently caused by super cheap Chaos Legion cards and is a problem that many players would like addressed”

This problem is not caused by ‘super cheap CL cards’ but imo by the currently broken ranked play system, the removal of leagues, and the awful season resets that force players back a league with higher cards than ‘where they belong’. Bringing back leagues and letting players choose where to play fixes that issue. It’s got little or nothing to do with card prices.

2: “Chaos Legion rotating out in combination with existing pack prices should result in the return of classic bronze, silver and gold style decks with a healthy environment for new players with very small incomplete collections or bronze-level decks. Halving the pack price will impede this development”

This is pure speculation and an opinion I do not agree with at all. Bringing back leagues with level caps will result in the return of classic bronze, silver and gold style decks with a healthy environment for new players with very small incomplete collections or bronze-level decks. And again, halving pack prices will not affect the return of these lower level decks. In fact, halving pack prices will allow more players access to the game, and can arguably result in the return of even MORE of these lower level decks as more and more players participate in the game at a place they can afford to play and maintain a competitive deck.

‘Wider impacts on the ecosystem’

1: “Cheap cards will result in many more cards entering the ecosystem, which dilutes the utility of existing cards overall. It stores up DEC debt for later on in the form of the burn value of these cards”

The author is making the erroneous statement that $2 packs give us ‘cheap cards’. The reality is that $2 packs, as seen in Alpha through Untamed, do not give us ‘cheap cards’ by any stretch of the imagination. RB was ridiculously OVER priced and expensive, and this has literally pushed away a considerable % of our player base. We have to stop using RB as the 'standard' for card pricing. I
Untamed saw a much more reasonable pricing structure, yet not anywhere near what one could call ‘cheap’ for a GAME! Yodins were often $12-$16 bcx when in print, sometimes getting up to $22-$24. $132 - $264 for a maxed card, even a Legendary summoner, is not CHEAP. Mimosa was $9-$12… $99-$132 maxed. Again not CHEAP by any stretch, but certainly more realistic. RB, because of pack pricing, was demanding $25-$30/bcx for most L summoners while in print. $275 - $330 is a ridiculous ask and a HUGE turn off for most potential players. In fact, we are seeing the market 'marketing' as we speak, and many RB summoners are dropping much closer to Untamed prices, which is at this point a huge drop for those who invested early in RB. The market wants to see lower prices for cards. Not CHEAP, but more reasonable. $2 packs is, again, NOT CHEAP but way more realistic of an ask than $4 packs and the card prices $4 packs force on the market when in print.
Many good Untamed Cs and Rs were in the $30-$40 range while in print, a price range we are now with RB as cards ‘settle’ in to the reality of the market.

2: “Once we get card excesses in the ecosystem, they are very difficult to get rid of cost-effectively”

Yes, this is true. But $2 packs will not flood the market with ‘cheap cards’, we have the history of three very successful sets (Alpha, Beta and Untamed) to show us this. CL was an outlier b/c of the ridiculous bulk deals, sales, promos and giveaways.

3: “There will likely be a significant impact on the value of Rebellion cards and packs, centred on this utility angle. This will likely help negatively impact the value of Rebellion cards on rotation to wild in particular. So far Rebellion has been a success exactly because the supply accurately matches the demand. It would be a great shame to undermine that when Conclave Acana is released, both for existing holders and buyer confidence generally”

To me, this makes no sense at all. With RB and CL in modern, and CL being a MASSIVELY overprinted set vs actual demand, and offering cheap (yes actually CHEAP) cards to use in modern, we still saw high prices for RB cards when in print, with BOTH sets in modern. How would CA being priced at $2 devalue RB?? If RB is much more rare because circulating supply is low, that 'should' keep RB prices HIGHER than the next set, regardless of a $2 or $4 pack sale point for CA. This is true even if CA matches CL for circulating cards. And if we do match CL circulation rates, it will most likely be because of an expanding player base buying and USING the cards, and based on ACTUAL DEMAND with far fewer cards on the market, not a flooded and devalued market/set due to sales, contests and giveaways like we saw with CL.

And no, RB supply does NOT match demand…many longtime players who wanted RB were priced out of buying RB. And as a result (along with the insane prices for the Hall of Legends promo cards) many players just left. Many who stayed still do not have full RB sets.

‘Gross sales needed to fund Splinterlands game development’

1: “The plan for 2025 is very exciting and looks very promising for attracting new players. Hopefully, after this year, the game will surge and never look back. However, pricing can't assume that we see a flood of new players that are spending heavily”

True. But as any successful company that sells a product knows, price discovery and correctly pricing their product facilitates sales, while setting the cost too high hinders sales.

2: “The company received sufficient funds during the last year through a mixture of just over 1 million pack sales, the promo sales event, and DAO funding requests. For Conclave Acana I believe the intention is for there to be a main set and a mini-set. However, if pack prices are halved with the apparent lack of buyer price insensitivity, Gross sales would be significantly less overall, all things being equal, which could create very avoidable fundamental problems”

Untrue. The company did NOT receive sufficient funds last year. They had to cut more employees and even ask the DAO to pay the salaries of several developers. This is not a company getting sufficient funds, this is a company downsizing and also asking for help from a supportive community to keep the lights on.
The author is also making the incorrect assumption that we sell the same number of packs regardless of price. We know this is simply not true, as we have existing players telling us daily that they do NOT buy packs at $4 but DO buy packs at $2. Some simply refuse to let this fact sink in. We will certainly sell more packs at $2 vs $4

‘Inflation’

1: “Alpha & Beta packs were sold for $2 each”

True

2: “The 4,000 DEC price was originally set for Chaos Legion cards in 2021, which actually ended up selling for nearer $25 per pack with the voucher, and yet this was one of the most successful sales.
Riftwatchers were then sold for $5 a pack”

This is comparing apples to oranges. We were at the ATH of the last bull cycle, and crypto gains were everywhere. We were also seeing players earning $5 - $8 in DEC PER MATCH in champ!! This type of payout justified a higher pack price… you could actually spend thousands for the set and still come out ahead on ROI. Add into that reward cards being real NFTs and sellable at the time, with reward cards like O’Shanus selling for $50/bcx.
We have eliminated much of the ROI in ranked play, and there is absolutely NO justification to charge that much again. RB sales were incredibly low, and we need to understand that pricing was a HUGE factor in the poor sales. We also need to consider the insane $25 voucher was a result of the leader board race for players to make their own summoner, that’s it. Vouchers dropped immediately after the presale was over and the LBs winners had been decided.

3: “Riftwatchers were then sold for $5 a pack”

True. Mini sets historically sold for $1 more per pack than the main set.

4: “Rebellion was sold for 4,000 DEC per pack”

True

5: “It would seem very strange indeed to halve pack prices at this stage, 3 years later to a price that would be less than Alpha or Beta as they were priced in USD not DEC, which could itself drop in price by half at times during the full crypto cycle”

It is not strange AT ALL for a company that is struggling with sales to adjust pricing accordingly in order to improve sales. $2 was a sweet spot, we even have team members admitting this publicly.

6: “Inflation since the Chaos Legion launch has actually risen around 20% officially and probably much more in reality. This would make the case for increasing the cost of packs to around $5, rather than a reduction. So I see maintaining the price at 4,000 DEC as a form of compromise”

I would argue that overall economic inflation should make us WANT to go back to $2 packs that players can afford! It was a sweet spot for sales, and if people are going to be squeezed harder than ever for real world expenses, an optional ‘luxury’ item like SPL cards needs to be within economic reach for millions of players. Raising prices, as the author suggests, would be putting up price walls that would exclude the overwhelming majority of our potential player base.

And while I do appreciate constructive ideas like ‘no fee to play wild’ as an ‘option’, this does nothing to address the real issue: cost of participation for players and what funds the company - pack sales. Suggesting that a $1/week 'tax break' to play in wild will compensate for a multi thousand dollar price barrier misses the point entirely.

I hope the above helps provide insight into the discussion.

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Yeah, those starter packs aren't very appealing at all and will probably be considered useless to a lot of people. They'll only include the cards you can usually buy for next to nothing. The only reason I love to buy packs is that, while I do want to get some of every card to level them up, I mostly want to see if I can get something awesome I wouldn't be willing to buy as a single card on the market. They're not a suitable substitute for affordable packs.

I advocate for compete elimination of the "starter packs" and to simply lower the price of the main set! It is needlessly complicated and unnecessary if the core set packs were simply properly priced and available to the "common man". This is a complicated solution to a non existent problem and simply a bandaid solution to the larger problem: packs that's are too expensive.

For sure! I think the team thinks that these starter packs will be a great way for new players to get cards, but it's defeating the entire point of packs.

Yes, another excellent point. I hope starter packs are re-visited before being launched.

$1 for a regular pack seems cheap. $1 for 5 cards that are likely to be under $.10 (at best) on the market is, well, not so cheap.

Key point: $4 (4000 DEC) / pack price is an artifact born during the last crypto bullrun ATH, when battle rewards from SPL were $5-$8 per battle and rewards cards were NFTs with RFLs selling for $50 / bcx, and GFLs selling for $200+ / BCX. Pack price should be considered from the NEW PLAYER POV within today's market considering SPLs position within the marketplace (i.e. largely non-existent to most crypto gamers, traders, etc and non-existent to web2 gamers)

Sell packs for $2 again, let jackpot euphoria spread the word.

Rebellion is the elephant in the room. We put them on a metaphorical shelf every day and then burned almost all of them because no one wanted them. And we're about to try doing the same exact thing again because we're supposedly in a bull run. The token prices here in Splinterlands are not reacting as if we're in a bull run, though. To me, it seems worth to try lowering the price, but the powers that be are pretty stubborn about it.

VERY important points here. The jackpot chance is VERY real, and needs to be brought back. It's pure gold, and free marketing!

If the plan the team has goes even slightly well we should see much higher SPS prices which would increase battle returns. CL dropping from Modern could double SPS received per battle in any case, at least initially

My issue with the "less people playing in modern = higher SPS rewards" is that it is a demand driven token. If no one is playing because the game is too expensive, there is no demand, and therefore prices could decrease. If you earn 10 SPS worth 0.01 or 20 SPS worth 0.005, you're still "earning" the same amount, your just getting more tokens.

Very well thought out post. I hope Matt and the team listen to the various Community and stakeholder feedback around this topic. Simply hoping and praying that "SPS go up and solve all our problems" is a foolish strategy and one ultimately bound to fail. We need a prioritized list of critical actions delivered and delivered as soon as possible. New set pack pricing analysis and action is definitely one that should be on that prioritized list IMHO.

 4 days ago  

I appreciate that all this discussion is happening around a revamped & sustainable pricing strategy. There’s a whole world of options out there aside from a flat $2 v $4 pack price and I think we have to embrace them. Thanks Jimmy!

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A detailed piece, but I would point out that I kept my comments data-based, and I don't appreciate the attempts to undermine factual observation by trying to present me a whale trader, and indeed refer to me as "The author" which sounds quite ominous. I only joined the game 3 years ago and was a minnow for the first year, so I fully understand the challenges new players face.

In response to some of your points:

  1. Yes, major price swings in DEC will occur in future either due to natural market cycles in crypto or due to surges in demand for DEC due to events or land, followed by periods of less demand. So yes, 50% DEC discounts in future are quite likely. Your assumptions around this are quite funny. Yes, when I see DEC significantly away from peg and I can afford it, I buy DEC, that hardly makes me an arbitrage expert. FWIW I'd like to buy DEC right now, but I can't afford it this month.
  2. You also refer, once again to new players buying in Credits at a price of $4, despite us discussing this in chat on a number of occasions that new players can buy packs in credits of the secondary market in the game and that a link to those packs will be added to the main pack page too. So yes, new players would also be able to buy packs at around $1 if packs were 2K DEC and there was a 50% DEC discount. But the problems that pack price causes is from bulk whales buys not new players anyway.
  3. Your comments about new players finding certain cards less good or boring because they are only commons and rarer is also inaccurate. New players have no knowledge of these cards, they will have no idea what is good, bad or exciting when they first start playing. And whats more if there are a lot of new players, they would be mostly playing against each other with these cards.
  4. I'm also curious who these people are that "only buy packs for $2 and not $4", clearly they have bought no packs for the last 3 years, except for some discounted CL packs perhaps? There is no evidence this represents a significant number of people, which would be reflected when the RB price dipped below $2.50 for a while.
  5. Basic knowledge of business and pricing tells you that there is huge risk in halving the price and expecting to increase gross sales, as you need to shift twice as much product to do so. So clearly I just don't agree with your views on that point.
  6. I accept that the $25 pricing of CL packs was the result of a perfect storm for the game.
  7. I stand by my other remarks as factually correct

Just chiming in that I am one of the "would buy at $2 not $4 people" from your 4th point. Rain being that I spent thousands on REB, and literally had commons at 40bcx and most legendaries incomplete that resulted in even FURTHER expensive on my part. When it costs that much and you still don't have a competitive deck (aka diamond level), it's a real turn off and if nothing else just encourages renting over buying (at best) as that ends up much cheaper and you assume none of the risk of asset ownership that will inevitably decrease in value when it eventually rotates from modern.

It has become absolutely unbelievable how you simply refuse to acknowledge certain points above and literally ignore certain inconvenient objective facts.

Just hop in discord and ASK, you will find a significant amount of players who literally tell you they buy packs for $2 but not $4. I am one and there are literally dozens of others who come right out and tell you this but you literally choose to ignore this for some reason I cannot comprehend. Maybe because it does not fit your narrative? I won't list names here but your ignoring this is getting ridiculous. Actually, if you were to ask in discord, I wonder how many of those players are still here. Many have left and said they have been priced out of the game. Another inconvenient fact you seem to ignore.

Other points are also unbelievable, you really think new players will have 'no knowledge' of the other cards?? Have you talked to any players who try to play with just the ghost deck of commons and rares? It's a horrible experience, made worse by the lack of level caps and seasonal resets.

Same with point 2, I don't understand how you think players will or do see a $4 price tag but won't think packs are $4. This is also insanely important to consider when new players are looking around before diving in.

Also check out this video, you will see many points laid out about pricing you might want to consider before dooming our game to extinction: