These are all things that we have thoroughly considered in designing this new format and it's good that you brought them up for further discussion. The first thing to keep in mind is that most everything you have said here - while presented as facts - are actually just your opinions. It's important to understand that other people view things differently.
For example:
The Wild Format is a format with 0 fun because it is the realm of bots and is basically an idle game.
I understand that in your opinion Wild is "0 fun", but I know a lot of people who enjoy the game experience of using bot services in Wild. Many people enjoy idle games and I don't see any reason that Splinterlands should not provide an option for those players as long as that option doesn't take away from the experience for players who prefer an active game, which is why it is completely separate from Modern format.
real players can only play and have fun in one format and with only two sets of cards
This is not true at all. You seem to be categorizing "real players" as people who do not use bots. I think this is a bad way to look at it. Behind every single bot is a very real player and that group has put millions of dollars collectively into this ecosystem over the years. I can assure you that many "real players" can and do have fun in Wild format.
Does Splinterlands want to attract new real players or not?
Yes! We want to attract players who want to test their skill against other human players in live battles (and we have been doing a lot of work on that front recently) but we ALSO want to attract players who want to compete in a more passive, collection-management style game experience. We feel that the latter is a very key demographic for Splinterlands that has contributed significantly to our success in the past but that we have been ignoring more recently, which has been to the detriment of everyone in the ecosystem.
Finally, I want to note that we clearly stated that assuming this new format is successful and we are able to work out the kinks that we will look into adding a version of this format that does not allow automated services or battle helpers to be used.
Matt I respectfully ask, where are those millions? I clearly do not see it inside our ecosystem:)
So I am going to guess that those millions are sold for cash. I rest my case.
A real human maybe, but not a real player.
If I let my chess software beat chess grandmasters that doesn't make me a chess player (maybe a good programmer, but in case I use the chess software of anybody else, I might not even be a programmer).
But fortunately, in every successful game software is strictly separated from human competition.
I don't think there there is any doubt about that point. We can all agree on that.
I am always arguing about the earnings and exploitation bit. If bots put in millions in the game they have taken their millions out and more. They were and are a net negative. How do we know? We know from price of the assets and our tokens and they don't lie.
I totally agree with you and am glad that at least one SPS whale has a medium to long term perspective for Splinterlands.
My curiosity after receiving yabpmatt's response is:
If those who use bots are so important to Splinterlands why the wild pass and why not allow bots in the Modern Format?
My idea is that Splinterlands continue to look at the short term and this I regret because Splinterlands is a beautiful game that has to look at growth in the medium to long term and bots in this growth cannot have the importance they have now...
I agree 100%