That doesn't mean just go out and buy a bunch of hive, you know. So, uh, with that being said, I've got a couple questions, um, from the threadcast. And of course, I'm going to check the other locations, but as I said, I'm on mobile, so kind of a pain. But question number one comes from Mr. Hive. 001 on on in Leo.
How does playing games on the blockchain increase engagement and earnings on Hive? And I guess really anyone that's on the panel can jump on and grab that question.
I guess I can start. Um, so I guess the question is about how does gaming on Hive increase engagement and and earnings? Um, I don't know. Do you think it's specifically about how does increasing engagement on the Hive platform or just how does Hive allow increasing engagement with the game? I think more the question is, you know, what kind of value in terms of engagement does gaming bring?
And I think we can both say that it brings a lot because, you know, those players are going to be sharing their gaming content and stuff like that. So maybe you want to add to it from that perspective? Yeah, I mean First of all, I think gaming is one of the great ways to onboard people. I mean, to, to blockchain and crypto in general, um, and hive is, is no different.
So, you know, I think it will reach a lot of people who didn't otherwise have interest or wouldn't have otherwise found hive, but they like these games. We've. See that a lot with splinter lands. I mean, there's a lot of people that came in through splinter lands, knew nothing about hive, and then some portion of those people will go on to, uh, learn more about hive and get more involved.
Uh, so that's always a benefit. And I think that's why, uh, it's important for the hive ecosystem in general to, uh, support. Gaming as 1 of its, like, major verticals, I think, because it's a great onboarding opportunity. And I think once people get involved with gaming and hive, and they, they just, you know, they get their wallet.
Obviously, they're making transactions. They're seeing how it works. You know, a lot of times they get really into all the other aspects of Hive because it is, it is gamified in a way, right? The, the posting and, and voting and curation and all that stuff. Uh, it's like a gamified experience in, you know, not as much as an actual game.
Uh, but I think it really speaks to a very similar audience. So, yeah, I look at games as a great way to bring people into the Hive ecosystem and just get more people here posting and voting and staking and all those things. Yeah, I mean, at the bare bones level, that's adding more transactions, that's adding more data to the ever expanding Hive database.
So, at the bare bones layer, at least there's that. And then, you know, of course, onboarding through games is It's probably, I would argue, one of the most effective way, if not the most effective way to bring people in. If you've got a good game, uh, gamers are going to play it. They don't really care about, you know, how it's connected or what it's connected to.
If it's good, they're going to play it. Um, Smooms, did you have something you wanted to add to that? Uh, it's, it's an idea that I have for, uh, for a few months right now, and, uh, it looks like this. So basically if the main game, uh, that we are planning to, uh, do, uh, exists at some point, then, uh, to play the game.
On Hive, you need to have a Hive account, but we are also thinking about making it possible for people that don't have a Hive account to play this game, but they don't earn their cards that way, because you need a Hive account to have the NFTs on your account, and yeah, you know what I mean. And so, uh, this might be a possibility to bring new people on Hive.
Um, but it's only for playing the game, but if you already have a Hive account, it's a less, lesser hurdle to also use your blog to write blog posts, for example, or maybe you'll find a community that you want to join on Hive for, for knitting or whatever there's on Hive. You know what I mean?
So, so, so I think, uh, to give people the opportunity to play the games, maybe without a hive account, but you, you don't own tokens maybe, or you don't own your cards or you just play with demo cards, for example, and you have the possibility if you want to earn your cards or have your cards for yourself.
And, uh, Yeah, then you have to have your own Hive account and then you have also the possibility to use Hive as it was intended to be used in the first place or in the beginning. Yeah, I agree with that a hundred percent. Like having, having the ability to interact with a blockchain game. With just an email or something like that.
And again, maybe using ghost cards, not earning rewards. So you're not depleting the reward pools for everyone. That is a great way. And that's exactly what we're looking to do. Uh, come Russell condom, uh, sign people up. You'd be able to sign up for the game, uh, start playing with ghost cards, uh, and, and be introduced to the ecosystem without having to learn about keys and anything like that.
I think. Keeping all that blockchain stuff in the background where it's just not in your face is the way going forward to be honest. That's exactly what I was thinking. Yeah. Yeah, I just wanted to add. I love that concept. Good. Um, so we're i'm actually the the founder of dbuzz. So when we Launch red star.
One of our, our keys is to push people to post on D bus, and that's going to be having the NFT marketplace there, um, where people can actually post their NFTs for sale on the D bus, um, platform. So I think that, you know, Games have a huge potential, um, to draw in a large, large community. Um, and then having a place for that community to go, um, to, um, interact with each other, um, one of the things that we just recently did on D bus was.
integrate the steam chat. So now people can, um, you know, everybody that has an account on, on hive can now chat with each other, um, through steam chat. So creating these different, um, tools where people can interact with each other, um, I think it's going to be the key to growing hive. And then creating a easy on ramp, so like what you were saying about having where you can just sign up with your email and then you have ghost cords that you can play with, um, and then you're not actually depleting the reward pool, um, but then you see, well, like other people are playing with real cords, other people are earning money and they're, they're all using this thing called Hive and they're posting on DBuzz and PeakD and Hiveblog and Ascensi and Leo and all these other platforms.
Like, what is this? Um, and then we have this team chat where, you know, you can chat with everybody. And, um, it's a lot easier to onboard people now because there's a place, um, where everybody can communicate. So once you've created your hive account, if you have questions, you know, you can go in the communities, um, you don't have to go in, like, comment on posts and hope someone replies.
You can just, you know. send messages and group chats. Um, so I think that this, um, definitely, um, gaming is the way forward to grow hive. Um, and then, you know, having social platforms for people to use. Um, is, is definitely key and then creating those easy on ramps for people to, um, get a taste of the game and like see the community and see, you know, the, um, opportunity of joining Hive and having a Hive account and, and all the different platforms that they would have access to and other games that are there as well.
Yeah, no doubt. Having, having those kind of integrations is definitely huge. Um, Eric, if you don't mind, I've got to step away for a moment. Sorry, guys. No,
yeah, definitely. Uh, I, I was like, sorry, I, I get. So basically I, I think that nifty is checking the questions from. Uh, threads, so I will do the same from the debug tab, because just like Nathan said. If you guys need me to, I could start cutting some promos and stuff too, to kill some time. If you need me to, just let me know.
I do, I do see a, a one question and I, I don't have the answer. Maybe someone on the panel does. There, there's something about a colony airdrop. Someone's asking, is there an airdrop of some sort for SPS stakers, I think. Oh, you guys didn't hear about the Colony Airdrop? Matt, why don't you tell them all about it?
Yeah, uh, I'm not gonna go, I mean, so, just so everyone knows, um, you know, my focus is squarely on Splinterlands, and Agrode is focusing on, you know, the other projects that were, Building out through this Invenium platform, which we, we aim to be just like a one stop shop for people to very easily launch games on the Hive blockchain.
So yeah, the Colony is part of a project that he's building, which is called Arcade Colony. And the idea is just to have like, you know, just, uh, one place with a single token and single tokenomics that can host like a whole arcade of all sorts of different You know, simpler types of games. Um, and so I, I check out, you know, I think the account is just arcade colony.
Uh, and you can go on hive and you can go read the, uh, the white paper and all the details of the colony token and the airdrops, you know, I won't, I won't get into it too much here, but definitely check that out if that's something you're interested in. When we're on the top, there you have airdrops. Um, I would just say that, um, everybody visit D dot buzz, um, and create a post there that will make you eligible for the red sort.
Um, airdrop, and airdrops are one of the ways that we're pushing people to the social. My personal account, but yes, uh, Bookerman, just go, go ahead man, show us something. Sorry, I'm not sure who was talking. Oh, yeah, I was, someone, someone was calling on me to shill something. And you know what I'm about to show for you guys, the hive belt, the community championship belt is coming.
Guess what? You want to, you want to see a sneak peek. You want to see a sneak peek. What I want everyone to do is I want you guys to go onto threads. I want you to go over to the inlet Leo front end, and I want you to use hashtag woo. Ask for that belt. Maybe, just maybe, I'll be kind enough, gracious enough to showcase the belt in a post coming tomorrow.
Show us the belt. The community wants to see the belt. Can't wait for that. It reminds me of like, show me the money, but you know, like, show me the belt! Woo! Can we get a woo? Woo! There we go. Well, we're, uh, we're coming up on two hours now. Still looking for questions. There's not a ton. Eric, did you find any, uh, on DBuzz or Waves?
I just checked the Waves, uh, casting. There are a couple of comments, but I don't see any questions and I am right now checking the D Bus broadcast. I don't see, okay, yeah, it's just some comments, but questions itself, I don't see a lot. Well, I don't, I don't see any questions related to, to the topics or the, or the speakers.
So I think we are more than in time. Is it, is it cool? Is it cool if I just ask one question, one question that I have for all the projects? Oh yeah, definitely. Okay. So one question that I have for all the projects, please feel free to hop in, is one thing that I want to know as, uh, being a creator, uh, myself, uh, on Hive is, How did you first come to Hive, and why did you choose Hive?
Uh, for example, when I came on, I didn't really know anything about Hive. Uh, I saw that it was, uh, free, uh, fee less, fast, Uh, and we were able to have kind of a turnkey solution to get our project up and running. But what was it for you, and when did you guys join Hive? Let's go with Nathan first. Sorry, uh, we didn't mean to cut you off earlier.
I I couldn't even hear you speaking. Sorry about that. Um, yeah, so I actually, um, joined Hive, I want to say in 2017 when it was originally Steam and, um, I was not super active on there. Um, I just, you know, met a lot of different people through Steam. Um, and then towards 2019, I met Chris Rice here in the Philippines.
Um, and he was talking a lot about building a social media platform. Um, and we had looked at a lot of different options, but it was always, you know, came back to steam because steam was the social blockchain and they had the fee list transactions. Um, and it didn't make sense because I had looked at doing a social media platform on Ethereum, but it just didn't make sense because no one wants to pay to post on chain.
Um, so. And towards the end of 19, um, 2019, we decided to go ahead, um, with the idea to launch, um, a, a platform on Steam, um, and then the, we had the, the Steam Hostel take over and everything forked to Hive, um, and we, we ended up coming up with the, the idea to do the Buzz, um, and so, That was kind of like how I got into Hive, um, and, and developing on Hive and learning more about Hive.
Um, and so it's been quite, quite the ride over the last few years. And then, um, getting introduced to Splinterlands, um, and, and buying Splinterlands cards and actually, um, profiting quite well off of my Splinterlands card. Um, and what I was going to say earlier is that we're doing an airdrop to all of the users on DBuzz.
Um, for our initial launch of RETSARC, um, but something that me and Chris have talked is actually doing airdrops for other projects. Um, so, um, other projects, other games, um, that are also building on Hive. Um, we're looking at in the future, you know, having some collaborations where we actually airdrop, um, packs of cards or, um, special, um, cards to, to different, um, users of other platforms as well, um, to promote.
the, the larger ecosystem of hype. So doing like announcements that, um, if you're playing this game, um, and in six months from now, however many transactions you create on that game, or if you're using this platform, however many posts or whatever you've done on those platforms would equate to an airdrop and I think if, if other games.
Um, did similar things. This could help promote, um, the whole of, um, Hive because I know that there is like some competitive, um, competition here amongst the dApps, but, uh, the truth is that we're all in it together, um, to grow Hive to, to be a bigger and, and, um, larger platform because, um, As of now, we're still, you know, kind of under the radar.
Um, I'm not sure exactly the exact number of active users that we have on hive. Um, but we haven't really hit that mainstream level. So I think we all should work together to find ways to promote. Um, Hive as a whole and, and get it out there into the masses. Yeah, yeah. I love the idea of airdropping, uh, the, the DeepAZ users and even the, the users of other games.
That is a great cross pollination, uh, pun intended, uh, for different, uh, apps and stuff like that to grow on Hive. Um, I see, uh, Vault Tec has joined the, uh, speaker panel. What's up, man? Uh, not, not too much. Just, just building. Um, yeah. What about, what about you guys? I just joined in, so I presume this is about gaming, but maybe there's some other topics that, uh, you guys might be, be discussing more, more relevant.
Yeah, we were just talking, talking a little bit about all the, the gaming and different, different games that are going on on Hive. So, uh, as a, as a builder, you're building a VSC, which can potentially help a lot of these different, um, you know, games grow and build out their, their tech. So, um, from that perspective, um.
Is VSC working on anything specifically for games or, or different apps that can tap into it? Um, I mean, in terms of smart contracts, not directly. Um, but in terms of the onboarding, yeah, there's a lot that we're doing that will really help onboarding for games. Um, like the ability to do light accounts, um, and so like, like one of the, the, the primary issues with using Hive as a gaming platform right now is kind of the cost of onboarding, um, and making that process as seamless as possible, right?
Like, if you wanted to create a user account, that's like Hive, you have to spend three Hive or a bunch of RC credits, whereas on VSC, um, you can create accounts. With zero cost, it's completely free, and you could instantly delegate RCs in the same transaction as when you, um, like, it's, it's part of this transaction that the user's actually doing.
So that means you can actually create a user account that's completely free, you can, you can pay for their transactions up front as they're happening, uh, and it's all instant and, ultimately hooks into the, to the, to the chain, uh, and you can use both that off chain account. That's the light, the light account, um, which like I said, could be created instantly and completely free along with a Hive account.
And it's all part of the same, the same system. So off chain users that are light accounts and, uh, off chain accounts can interact with users that are Hive accounts. There's no, there's no real difference between those two things, except speed, uh, one being on chain that's faster. And the other being off chain, which is a little slower because it requires some more confirmation to happen.
Um, but the, those two things are, are, you know, they, they participate on the same layer. Uh, and for games, that's really important because you want to have, um, the ability to just easily create an account. You can have arbitrary ways that you, uh, handle that user identity. Maybe you have some Um, like server or custodial system that's ultimately handling that light account.
Maybe you're using a third party service. It doesn't really matter as long as you have an interface that you can work with to the VSC system. And it's very, it's very open in that regard because you can use like magic link to create an off chain account, off chain identity. Um, you can create your own custom solution.
It's entirely up to you and you can leverage that, the, the light account functionality too. To easily onboard your users and provide them the same kind of experience as everyone else, but, but zero cost. We literally talked about the problem of onboarding earlier. I think it was maybe Smoomes, uh, talking about crafting that mentioned, you know, the challenge of a user needing a Hive account.
And there is a solution right there. Uh, we have Vault X VSC, uh, building, uh, a light account system. That, um, that is going to allow users to easily. Um, you know, an account without having to worry about paying a fee to get a Hive account or, or things like that. So, that's gonna definitely push, um, onboarding from gaming to another level.
So, I would encourage, uh, the founders here from these different games to maybe reach out and talk to the VSC guys. Yep. And we're, we're always available, um, either on discord or you can also email us, uh, contact that vsc. eco, um, as well, if you want to use email. Um, but yeah, I mean, it really presents a great opportunity for games and not just games also.
Um, but, but Ethereum users too, because you can sign up with MetaMask and we're working on making that, um, that flow very easy. So where you can actually have like a native Ethereum wallet, actually owning Hive. tokens on VSC. No, no wrapping to Ethereum, nothing like that. They're, they're actually owning real Hive on VSC through this system.
Um, which we're not quite there yet to exactly have that, but in the, in the near future, we'll have the ability for Hive, for Ethereum accounts to basically own native Hive on chain.
Incredible. Well, guys, unfortunately, I, sorry, Eric, I do have to drop out, so I'm gonna leave it to Eric and Task. Uh, thank you again, everyone for coming and, uh, yeah, see you on chain. See you, Nifty. Thank you, Nifty. Thanks so much, man. Yeah, well, we are, we are also about to wrap, wrap it up, but I do, I did found, I did find a question, uh, from Chris Rice.
And this is more into like for everyone who wants to, uh, answer it, but how much money would someone on Hive need to raise? To kickstart a game. Like, of course, you don't have to share your, your internal budgets and expenses, but in, in general, for example, let's just say, uh, someone from the audience wants to start a game.
How much money do they need to kickstart it? Like, not to develop it fully, but to, to have some, some, some momentum going and to get. The basics done, anyone who wants to, okay, woo, let's go. I'm jumping in on this all right away because I can tell you for a fact you could do this today and it's going to cost you as little as like 250 bucks or something like that.
You'll need a thousand B to set up the DeFi dojo. You'll need like a thousand B to do the pack manager. Uh, it's like 260 I think right now to get all that B. Um, And, and you're good to go. If you need to get an artist, either find an artist, uh, through Hive, uh, and just see if they'll work with you. If not, I mean, Fiverr is a good place to find really good quality artists.
That's where we found our artist, uh, our artist Dom the Sun. I'm so proud of him. He's grown as so much as an artist over the last two years also, but you can do this for it. Literally, under 500 on Hive, well, well, well under 500 on Hive, and you can have a product that you can start selling to people. Just know though, once you start selling a product to people, you now have the pressure of delivering on that product.
Uh, that should go without saying, but some people don't. Realize that, but for literally under 500, uh, you know, you can save up for a month and, uh, and easily, uh, pay for your project. The biggest thing is though, have everything well thought out, have great documentation, uh, and, and have. All the angles looked at, uh, not only by yourself, but talk to other people about it, get feedback, get ideas that, uh, might not be in your perspective when you're looking over it.
So, uh, but again, you could do it as low as. Easily under 500 bucks.
Yeah. Wow. That, um, I wasn't expecting that, that number, but I mean, yeah, if you have a concept, you can get a proof of concept done and then be able to, to share the, the, the concept itself or the idea so that you can get more funds, but maybe it's moons, Nathan, uh, Yaba, do you have another approach to this kickstart?
This is the last question. So maybe, uh, you, you can also give us some closing thoughts. Yeah, no, that's good. Because I will have to jump off soon. Um, yeah, I kind of, I kind of agree. Um, one of the cool things is you can, uh, there's a lot of the tools and things are there and you can really do stuff for like really, really cheap.
Um, if you just want to put something out there and get something going. Aside from that, it's really up to each person and their project and what they need and what they want to do and, you know, the level of things they want to provide out there. But Splinterlands was sort of the same way. We just, we put something very simple out to just get started selling products and raise money.
That way and Hive made it super simple, cheap and easy, um, to do. So, yeah, I kind of, I kind of agree. Um, it's a great, it's a great way to just like put something out there, see what kind of response you get without a huge, like capital outlay,
smooths, uh, Nathan. Anything to add? Yeah, I, I, I can on, uh, only agree to what, uh, our dude from w said, um, I mean, we ask him, uh, asked him a lot about this, uh, peg manager stuff and also about DFI Dojo. Uh, and if I say DFI Dojo, I get PTSD flashbacks from that. Um, but you only need a few couple hundred bucks and then you can get started.
The pack manager, like he said, or like I also said costs around 1000 B and then the Davie dojo backend costed, I think also something around 1000 B or a few hundred B. Uh, if you have all of that, you can literally get going. You can sell your packs, or you can also create a token for your game. Uh, of course you need a use case like, uh, uh, Java said earlier, you need a use case for the token or, and eventually also a sync for the token.
And then you can generate money to fund all of the other stuff that you need for your project. And then you only have to cap, uh, keep going. From then on, yes, so I would just, um, add to that a little, um, there, there's, um, definitely a couple of different approaches, um, to doing a game on Hive. I would say that the main thing, um, is the documentation, like documenting exactly what it is you set out to do, what you're wanting to build.
Um, because one of the things when you bring a developer on board, um, when you bring artists on board, they're not going to necessarily, um, have the same vision as you. So you have to paint that vision, um, in their minds and you have to really outline what the task is, um, or you could end up with, you know.
Extremely bloated budgets. Um, but one of the things that, that, um, I'm trying to focus on, um, with our game is bringing to market a more put together, um, game, because I've just seen over the years, um, in many different. Um, sectors of the crypto space, um, people, you know, run and, and, and, and put something together super fast.
And it's like, we're going to do this and they do their pre sale and then poof, it's gone, um, and then everybody's money is gone. Um, so for me, like, I prefer like a little bit different approach to, um, taking, taking our time. You know, we, we have, uh, a little bit bigger budget, um, for, um. Having a full unity app built out, um, having, you know, some money, um, put back for marketing, um, and then doing all the art designs and, and really, you know, um, bringing a well put together product to, to market before we actually, um, do any type of pre sale or, um, anything like that.
Um, just because I've seen a lot of like, um, people promise that did. You know, they promise everything and then they deliver nothing. Um, and then it just leaves a bad taste in people's mouth, um, for the space. Um, when people do things like that, um, but I mean, not to say anything against anyone else, if you have a great idea and you have a small budget and you can put together something and deliver on it, I think that that's great.
And I think that the tools. Are definitely here, um, for people to do that. Um, so yeah, that's, that's kind of my, my take on it. Yeah, but, but, but in, in, in, in some aspects, I think you are definitely right. I, uh, I, I see it very often that someone wants to promote a game and they do, uh, Sale after sale after sale, they come up with something new and sell that to their customers.
And then they keep on developing their game, or maybe not, I don't know what happens in the background. But, uh, after a few months there's something new that they want to sell to their customers. And then it's Getting something new they want to sell to their customers, but there's never going to, uh, uh, come a, a finished game.
And, and that, that is also a problem, uh, that this also doesn't work. I mean, you can use this tool once to, uh, get a little bit of cash to get your project started, but then you have to deliver fast. And that is also a problem that you, uh, yeah, that you said that. They want to rush out their stuff and then it's, yeah, kind of half baked.
Yeah.
Yeah, yeah, exactly. And, and, you know, it does make a lot of sense to, to approach it this way. Uh, Taskmaster, do you want, do you have any closing thoughts? Otherwise, guys, this has been amazing, uh, two hours of full knowledge about the Hive Founder Games. So, uh, Task? Yeah, I just, uh, I think Nathan touched upon a very important point.
When he talked about competition and things like that and listening to what D Buzz is doing and how that is a quote unquote micro blogging app and they integrated chat and integrating a game And tying it all together and expanding the tentacles of, of what they are offering. And Yabba talked about what he's focusing on and then what Agrode's doing and the tentacles there are expanding.
We have to keep in mind that a lot of this stuff is tied to Hive. That's the network. That's the ecosystem. There's 5. 2. 5 billion internet users out there. There's a lot of people. So, I think it's important to focus on the fact that these platforms, these games, these communities that, that are, we're talking about, it's easy to fall into the mindset, oh, well, if I use Ecency, I'm taken away from Leo, or if I use Leo, I'm taken away from Ecency, or, or if I play Splinterlands, I'm taken away from, uh, Decrops, or vice versa.
And that's not how it works. You support what you want, and I think as people involved in the supporting of projects that we like, that's where we focus our attention, and that's where the project teams look to, as people were just saying, specifically with gaming, but I think it moves out beyond that, look at expanding their offerings and what they're providing to their communities, and And now it's simple business 101.
That's called customer retention. You keep delivering more to your users, to your customers, to your players, and they keep coming back and they tell their friends, they tell their family, they tell their contacts about it, which that will enhance the entire ecosystem.
Thank you very much, Taz. Uh, well, I think that concludes. The fourth hive community town hall. Thank you very much for the speakers. Nathan Bookerman, Voltex, Moons. We did have Crypto Company and Decrypt Strength to join us. Thank you guys. Uh, Yabba from Splinterlands, we have the, we had the TerraCore team and I do hope that I'm not missing anyone.
Sorry. I, I, it's been two hours. You cannot blame me. I don't remember everyone, but thank you very much guys. This has been amazing. Uh, the people in the audience, you are the ones that make this space, uh, go far wide. Thank you very much for the reblogs, the comments. For participating in the broadcasts, both in Leo, uh, ECC waves and the bus.
Don't forget to get involved in governance. There has been a lot of movement in the proposals section of the, of the governance. Uh, we have a couple of new proposals that just got passed. We had a few that were, uh, around, but are under the return proposal. So just go check it out, go check the DHF, go check the witness section.
Thank you all very much for being here. See you on March 1st at 11 a. m. EST. We are out. Thanks