Exactly, I choose substance over style. I've had that emptiness problem with a couple of games before, and it's like, ok... This world is huge, I can go basically anywhere, but what's the point if there isn't anything to do in those places? Just sightviewing? I would dare to say that a not-so big world filled with life is harder to make than a huge empty world.
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It's still not an easy task to add life to a small world like you mention. There's a lot of factors at play here.