Earthquake is a fun ruleset because most of the user are using monsters with flying ability which mean 25% chances of missing when attacking...
I like to combine bloom with dodge monsters in such rulesets basically 50% chances of missing. Which is cool and low speed monsters cant touching your cards.
However I am yet to find a fix for the magic attacks and true aim monsters like the range card from death and the cat summoner.
No worries I will climb to the leaderboard slowly but surely.
Love reading your analysis. ❤️
I see, I love your strategy, yeah combining dodge with flying will make the opponent more difficult to touch our monsters, great one, I think I have to try that one.
Thanks for your sharing Inuke, Much appreciated it :)
Yo!!! Check this out.
https://splinterlands.com?p=battle&id=sl_1f2bd50020370738360efaaa7c2eb218&ref=inuke
But if the opponent used bloom or the snare summoner I would have been in a lot of trouble.
:-P