dCity is a town simulation game that borders on DeFi running a reward pools worth over 100k in current USD value (@dcityrewards).
There are posts labeled as tutorials and others are going to follow now that the 3rd Edition of dCity NFTs releases at the end of April. However. they usually offer rewording of the rules with little attempt at tutoring. I would like to offer a post (actually a series) that attempts to demonstrate the game mechanics for new players. Anyone interested in the 3rd Edition upgrades can skip it and refer to the manual instead.
In my eariier post, I offered a few microbuilds for trying out dCity on a budget. If Parks and Art Galleries are not your thing, you might prefer to join me going to the beach today.
Let us find a deserted island and build a Hotel over there. Not a bad business plan in real life. In dCity, this won't create any income though. While a Hotel is a +10 income card, it also requires 15 workers has 15 jobs to fill to produce the income (not necesarilly Worker cards).
Interesting concept. I was not aware of the multiplication factor of these popularity increases. Since I have been trying to add farms to my city, I will have to look into this further. Does this lead to an increase in the Homeless and/or Immigrant population in your city (thus adding crime to the equation)?
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Jelly great work with this series, I am sure you are heading in the right direction!!