Dude, why can't we have any evil options in RPGs these days? Fallout 4 suffered from the same type of dialogue, where you could accept, ask a question or accept it with a snarky attitude. So stupid.
I get that they want us to accept and play every single mission, but give us some options and choices that potentially branch out and open new missions/ characters and close off other ones, that's the whole point of replaying a game.
The fact that new media comes out and retcons the old stuff just begs the question, why not just create something new? We're at a point now where we're lacking new IPs, as beloved ones are destroyed to make way for new stories.
I was pretty pissed at the changes Veilguard made because the Dragon Age universe is one I am highly invested in, lore wise. I'm going to make a post about it tomorrow. One of the big mistakes I saw that Bioware did with VG is the exact same one they made with ME:A