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RE: [SCREAM JAM 2023] Dead Cry Death

in Hive Gaminglast year

Having tried the progress version I was caught very off guard ahah. The atmosphere is sharp, the way the lighting works, the clunkyness of the lift. Really loved it. The combat is endering, throwing physics stuff is something every developer dodge a mile away but you have done a great job making it feel correct. My only two gripes with it are that is hard to have knowledge with how much or if with any strenght the throw will follow. I found my self at running jumping and then throwing for greater distances, this make close quarter a bit hard.Second the collision sometimes give the impression of smashing the enemy but then he just shrug them off(though those red guys give the impression of being really tough).
I played multiple times cause I love those interactions so much and picking all those pices to try different approach.

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Thanks for feedback! It's a bit rushed with the throwing and impact on the red guys, it is not working fully predictable. I only check the speed of the object on impact and it is probably not very accurate! Would definitely re-work it to be more predictable for the user with more time.

Looking foward to it! Having a blast throwing stuff. By the way does the spear shaped wooden object have some piercing quality? Seems to do more damage when I hit with those.

Not intentionally, but probably something with the shape automatically giving it this power 😁

Ahah ok maybe I throwed it particulary well. Will try again with the new week!