The screenshots make me curious, is it a tactical RPG (similar to chess) with a missions system, or a RPG that allows you to explore and have grid-based battles?
I don't like when characters don't feel like they have their personality, but from my understanding, the Elf who likes to repeat things is probably a game mechanic for those players who returned to the game after leaving it for a time or something... Is speaking to him/her optional?
I like that you mentioned the choices do matter, but do they only change the dialogue or change more than that in the ending?
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