Today we are going to take a look at Reverie Knights Tactics this turn-based tactical RPG with a heavy focus on story promises to bring you all the fun you love while expressing the story like a visual novel. Reverie Knights Tactics is available on Steam for 24 Euros and 99 cents or your regional equivalent.
With this review you have a choice of either reading it here in text form or listening to the video review. They both contain the same content.
YouTube ChannelBe sure to check out my other posts about gaming and science @kralizec and visit my
Buy the game
Watch The Video Review
Read The Text Review
Reverie Knights… how to introduce you. Seriously, it took me a lot of time to figure out how to introduce this band of four adventures where at best a single one actually looks like a knight without making them sound just totally bland. And… I haven’t. Reverie Knights Tactics is just a plain old RPG with turn-based combat. So, that’s the introduction and let’s not dwell on it any further.
Once you enter the world you will get control of a group of up to four members with the leader being called Aurora. This lady is journeying to find her father who needs to be freed. After some nightmares that function as a tutorial, she journeys the world alone. On her way, she will luckily find friends – even a friend you first need to smack down before he joins you. And be sure the additional party members will be useful. Just, sometimes it all gets a bit too chatty.
The conversations take place while the group is resting in camp. Everyone gets their turn saying something like what, how, where, and why. And one of the elves even likes to repeat all the stuff over a few times just to be sure you got it all. But the decisions are Aurora’s and nobody else’s. Some of the key decisions do play a role in how the three-chapter story unfolds in the end and that’s something you always want to see in a story-heavy game.
The chapters sadly are much more boring. They all copy the same structure with a world map, a few dungeons here and there, some puzzles there and here, and a boss at the end just so you feel like you’ve actually accomplished something by the end. And it’s not only the final fight that will give you some trouble. Even the generic battles are fairly hard if you aren’t playing at the lowest difficulty setting. If you play at the easiest setting you will get your party automatically healed, get more loot, and never suffer from the need to ration your resources. But even then, defeating an overwhelming force does require you to use your brain as the goblins won’t just fall over and you will still get your portion of strategic thinking.
Of course, the life of an adventurer isn’t just about going through the main storyline. There are always side-quests. Here they actually take place in the battles themselves and consist of things like gathering chests, killing your enemies in certain ways, or just using your team’s special attack. These attacks are available to you when you get at least two party members right next to the enemy. But don’t feel bad, if you don’t do these side-quests nothing bad will happen and you always have the option to redo the battle. And even if you decide to move on, at worst, you won’t get some XP and it will take you a bit longer to level up. Sadly, the abilities you can get through leveling are quite mundane and you can only use four of them in battle so be sure to choose wisely.
Conclusion
So… in conclusion: Is there anything to actually point out? Sadly… no. The combat is good and the world is drawn beautifully. Both will make you remember the game for at least a week. There is a lot of care visible in the game but there is nothing that would make the game stand out. The puzzles are simple, the minigame that you are forced to do when you open chests is close to irritating. The combat was fun and dynamic but sadly, then the pace of the game was broken by characters taking way too long speaking. For 25 bucks? Not a chance. If you like the style and are okay with a lot of conversations then wait for a sale.
The screenshots make me curious, is it a tactical RPG (similar to chess) with a missions system, or a RPG that allows you to explore and have grid-based battles?
I don't like when characters don't feel like they have their personality, but from my understanding, the Elf who likes to repeat things is probably a game mechanic for those players who returned to the game after leaving it for a time or something... Is speaking to him/her optional?
I like that you mentioned the choices do matter, but do they only change the dialogue or change more than that in the ending?
!PIZZA !LUV
(4/4) gave you LUV. H-E tools | connect | <><
LUV in the dark? The confirmation-reply may soon be turned off. This would be to conserve and replenish Resource Credits. Even while operating in the dark, your LUV command will still go through as usual. You can always monitor LUV in your wallet, at explorer A or at explorer B, or best, in real time at the luv-log channel on Discord.
Tap to help.
The rewards earned on this comment will go directly to the person sharing the post on Twitter as long as they are registered with @poshtoken. Sign up at https://hiveposh.com.
PIZZA Holders sent $PIZZA tips in this post's comments:
(5/5) @ahmadmanga tipped @kralizec (x1)
You can now send $PIZZA tips in Discord via tip.cc!