the syndicate is getting scarier by the day, I have a feeling that those contracts on the player market are going to be scooped up after seeing those synergies...
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the syndicate is getting scarier by the day, I have a feeling that those contracts on the player market are going to be scooped up after seeing those synergies...
Yes, syndicate is proving its value, although the +4/+5 synergies aren't intended as Elindos and Digital Wisdom said, the correct bonuses for regular crew would be a +2 QL for the Hacker and the Trooper, this without Narco Warfare, with it goes to +3 QL. Having non elite rare crew cards (I mean no officers) with that QL is a good advantage already from other builds.