I finally did some animating..

in OnChainArt4 years ago

So three or four years ago I started learning how to use this amazing 3d software called Blender and I was just a complete noob about it so I stopped trying to learn it cause I was really intimidated by the software.

Then a few months ago I watched a bunch of videos on YouTube about Blender and VFX (not about animating though..) and was really hyped about it, so I downloaded Blender again and actually tried really hard to learn nearly everything about the software. I did some crappy VFX, then I did some good VFX and then I randomly made some kind of robot.

IMG_6165.PNG

I used EEVEE to render because I was more familiar with it, even though it doesn't look that photorealistic. Also it rendered faster than Cycles which was important, because I also animated the robot then (Yep.. I had no experience in animation, but guess I had to start somewhere right?):

The most annoying part was the sound design by the way.. it adds a lot of realism though so it was worth it.

A few days later I discovered that Cycles really made a huge difference so I made another animation this time rendered in Cycles..:

I really messed up the sound design here (compared to the other one..), but in my opinion this, in terms of visuals looks just so much better.

Sort:  

Congratulations @del3ixy! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

You received more than 600 upvotes. Your next target is to reach 700 upvotes.

You can view your badges on your board And compare to others on the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Do not miss the last post from @hivebuzz:

Project Activity Update
The Customization Guide for the HiveBuzz store

You can get Eevee to look as good as Cycles (at least in some respects) but it will bump your render time. I love Eevee because it's SO DAMN FAST but for the stuff I like doing, finals are always going to be in Cycles (it does light a hell of a lot better and also hair though that may change if the principled hair shader now works in Eevee, I haven't checked that yet).

I don't like working with sound much XD Your sounds weren't bad, and they did add a lot to the scene. The little robot is very cute :)

One of the main things I was thinking about doing was (because right now I have one model and a bunch of empties deforming the mesh with the hook modifier) to split up the robot into separate objects, because as far as I know emission materials in EEVEE only affect other objects so with that I would already get loads of the realism I get with Cycles right now. If you have other recommendations on how to get EEVEE look better I'd be glad to take some of your advice. (also I'm running low on resource creds so if you want you can text me on BitMessage BM-2cTxr8gCpfctpQcUR4qiCFe5UpdoWj9hMi)

Ye used to be the same with sound for me and I usually just try out every effect til it sounds kinda real which really adds a lot realism. Thanks that was what I was aiming for :)

D: well I suppose that's one way to animate XD I've only tried to see if hooks would work as a primary rather than secondary modifier for clothes and it ended badly XD

I'm not going to be much help to you unfortunately as I only know Eevee can look great because I've seen other people's great Eevee renders ^_^; I only did some tweaking here and there before realising just how long it was going to take to get hair to look good in Eevee (as at the time I tested it couldn't read the hair bsdf node, I'll find out when I finish the character I'm currently working on if that's changed since last minor version) and also being a realtime renderer Eevee doesn't seem to bounce light as accurately yet so getting reflections and transparency to look good might take a bit of extra work.