3. Create Randomization Logic
To actually randomize elements, you’ll need to write scripts or programs that shuffle or assign new values to the game data.
- Languages to Use:
- If you have direct access to game scripts, languages like Python, Lua, or JavaScript are common for modding.
- You may also write a standalone randomizer tool in a language like Python, which reads game data files, randomizes them, and then overwrites the original game files.
Example: Randomizing Items
If you’re randomizing item placements:
- Read the Data: Load the game’s item location file (e.g., JSON or XML).
- Shuffle or Randomize: Write a script that randomizes the locations while ensuring game progression remains possible.
- Write the Data Back: Save the randomized data back to the game file.
Expanding on this with Code:
If you’re randomizing item placements:
Read the Data: Load the game’s item location file (e.g., JSON or XML).
import json with open("item_data.json", "r") as f: item_data = json.load(f)
Shuffle or Randomize: Write a script that randomizes the locations while ensuring game progression remains possible.
import random # Assuming item_data is a list of dictionaries with item locations random.shuffle(item_data)
Write the Data Back: Save the randomized data back to the game file.
with open("item_data_randomized.json", "w") as f: json.dump(item_data, f)