Part 5/10:
With a clear understanding of user preferences, Sam moved into the wireframing stage, where the app's structure began to take shape. Wireframing involves sketching out rough designs without focusing on visual details. Sam created a basic outline and included large, clear buttons for primary actions such as "add assignment" and "view calendar," ensuring the navigation flowed smoothly to avoid user disorientation.
Using modern design tools like Figma for creating digital wireframes and Balsamiq for rapid brainstorming, Sam focused on user interactions and how they would navigate through the app.