Sort:  

The amount invested now far out beats what I make/made playing. In particular Splinterlands but that will most likely change when land comes out. I'll need to sink a lot of time into that but it's also like a passive investment as well.

Games need to better monetise their audience via active gameplay and make that option more lucrative.

True, a solid good game will automatically drive a lot of player base and a lot of revenue without trying to force it down with more investments.