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RE: Splinterlands | Market Cycles Explained & Prediction

in LeoFinance3 years ago

A lot of good points here. I think for the time being there is just way too much of everything but players. It might be harder to build a bot farm now from scratch but it's still profitable for players who already own the accounts and the bots to keep them going. I wouldn't be surprised to find out that only 10% of the players are human right now. The rest bots dutifully farming and selling everything they get to a stagnant player base. I hate burning tokens but DEC needs some serious burning mechanics right now and more meaningful utility, not less. Especially if they are about to double the rewards pools with the new formats.

I think the game is dead in the water until land fully launches sometime next year (maybe). And then they need to refrain from flooding the game with another mega release of cards to undo the good that land does. If they do another mega release after land I don't see how they can recover. With them now saying Rift Watchers is going to also be 10x of dice, It seems likely that it's just a matter of time before they destroy this game by treating it like a perpetual kickstarter project. With 100 employees now, I think they might feel the need to do just that in order to keep paying them.

Besides the fact that they said lots of cards would be needed to land (bullish for next year) and they would revamp rewards so that renting and owning were prioritized over free cards, everything else I saw in the AMA was bearish to me. 🤷‍♂

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Just wondering and asking myself is SL is fun 2 play game for masses?

Many things will depend upon this also.

Posted Using LeoFinance Beta

Indeed, I have been wondering this myself also pretty much since the start. I know for me, the game itself would become a lot more fun if there ware a game mode that removed all the pay2win aspects (pretty much 95% of the actual card game now) making it pure skill & luck.

From what I am seeing, many are really enjoying the game and they for sure have a lot more than 99% of play2earn 'games' that are out there. The most fun for me comes from optimizing the economic side and the community around the game. I'm quite sure I wouldn't play splinterlands in the pay2win state it is now if it wasn't for those 2 aspects.

I don't think it would be that bad news if there are that many bots as it would mean there is so much more room for new real players to come in. I do have a hard time to see Splinterlands reach a daily active players base of over 1M Players though.

For as far as DEC goes, I guess they want it to go back to the 1000 DEC = 1$ peg as they will double the reward pool. At some point I also wouldn't be surprised if the capped the supply and used earnings they have in from the game to actually buy back DEC to put it in the reward pool. You can't just continue printing assets out of nowhere forever and that right now is their main playbook as seen with the riftwatcher and the waka card.

I don't think it would be that bad news if there are that many bots as it would mean there is so much more room for new real players to come in

You can't just continue printing assets out of nowhere forever and that right now is their main playbook as seen with the riftwatcher and the waka card.

These two quotes go together so well. They do feel like printing assets out of nowhere is their best way forward it seems and I see no end to that even as the market strains under the pressure of too much they are not letting up. Rift Watchers is a mistake and its almost criminal that the can't see that. I feel the same way about new rewards cards. New cards are exciting for about 5 days and then its business as usual but the lasting effects of the added inventory are eternal. I don't think the SPS DAO needs a bunch of money in it as much as the game needs fewer cards.

And with the bot farms, the newly minted dec and the newly minted rewards cards are going straight from the press to the market constantly just chipping away at the bid and pushing it down lower. Even if they are renting cards in the middle so some of that DEC goes to card owners, if they are still making enough to keep pushing the price down, why would the card owner they rented from want to hold the DEC that's just going down? They are now incentivized to sell also. Now you just have almost all the assets Splinterlands is printing going straight from the press to the market and no one actually needs the assets.

Real players save. They buy. The try new combinations. They put the bid in the market. But anymore there is really no need to buy dec for anything. So its nothing but selling and they are about to double the supply even though the format that will be most popular only requires half the CP. All that's about to happen is the bots will split right down the center to farm twice the dec. If you own 10 bots, five will go modern and 5 will go wild and they'll bring twice the dec to market while spending less on old cards and only slightly more on the new cards which will still be ultra cheap. I don't think we hold the .001 peg. I think we slice it in half and all cards are about to cut in half again in value.

And then who's going to play when rewards have no value and cards are plummeting? Split modes is a mistake the way they are doing it.

I have no problem with bots but they need to be matched or exceeded by human players and as you said, its hard to imagine getting that many daily active players especially when everything is plummeting. As it is, most of that ramp was just the same people making more and more bots until the devs pulled the nuclear option and obliterated their actual real new player base while only stopping the spread of the bots that already dominated. I'm still fuming about how dumb that was.

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