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RE: Saving Chaos: The Land Giants

in LeoFinancelast month

Great post and I like the incentive structure. If we're talking about burning CL to give landholders a boost, could we not just skip the middle man and burn cards to improve land without designing and managing new cards?
From an NPE perspective, having cards in the market that are deliberately unbalanced could easily lead to newcomers buying them to battle with; not understanding their main use case is on land.
If we just burnt CL cards to reduce salinity we'd achieve most of what you're trying to get done, but with a heap less dev time.