Evmos had and action based airdrop where portions of the airdrop got unlocked after performing certain actions. Having only a small portion airdropped at first and later releasing the rest for engaging in the community, powering up even more Tokens etc. could be a better way to manage sell pressure. That does not solve the distribution problems though. Having a community fund which reward users through lotteries, games etc. might help. I'm not an expert here. I'm sure we will figure out better ways as time goes and more experiments are carried out (even if many of those experiments end up being failures).
!PIZZA
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