i caught notice of a crocotile jam on twitter by the creator of crocotile.
i used this event as motivation to learn how to rig and animate a 3d human figure i had been working on.
i took upon the goal to animate the guy doing a kickflip.
this was a sweet learning process as i embark on my quest of becoming a 3d modeler. soon i will shift to blender and begin learning that interface to level up my 3d art skills. my plan is to get into architecture modeling as a lucrative venture.
it was hard to get the amination to record correctly for the rotational 3d render function in crocotile. i appreciated the help i did get from the alex and the other people in the crocotile discord.
first, i had the guy looking like me. a white guy wearing a thrasher shirt black pants and slip ons.
the board is red. boards should always be mostly red lol.
i was really happy with how i made the trucks look, using only 2 colors.
for the jam, i decided to chaneg the skin of the guy to a skeleton. the theme was Monsters Day Off and the jam started on holloween. so it was about what monsters do for fun when its their day off.
i just pulled the tileset into pro create and sketched up a skeleton in under and hour and it looked awesome when i slapped it on the 3d model.
here is a link to the crocotile jam submission i made.
https://web-gnar.itch.io/scullcrew-kickflip
animating 3d is easier than 2d. its like playing with an action figure. its so cool how it reminds me of how i used to make scenes and play with action figures as a kid.