Updated Frenzied Agro War Deck before weekend ranked - 100% winrate
In my previous post, I created an in-depth guide on how I like to play Frenzied Agro War: https://hive.blog/hive-173286/@iceflare/how-to-win-with-frenzied-aggro-war-deck-82-winrate-cheap-deck
Since that post I have experimented with some variants and talked with other experienced players to get their input, and I have decided on a few changes. This is important for anyone going to play my deck this weekend ranked, so read on!
So far it has performed well - However, not many games played yet.
In my previous post I wrote about the nerf to the card Guild Enforcer and how I decided not to include it in my deck, but I have changed my mind and included 2x of this card in my last version. This is because the armor makes it a bit more sticky than the vanilla 5-6 5-mana drop Helios Battlesworn I had in the previous list. I include Guild Enforcer because I want a higher probability of my minions surviving to receive the buffs such as Another Round and Redfume Serum. The 1 burn from the Redfume Serum is absorbed by the armor, so that's a bonus too.
The change: 2x helios battle sworn out and 2x Guild Enforcer in
I have also cut Hyrycaus and included another "Another round!" to make the deck faster.
This results in this deck:
.
The deck code:
GU_1_6_HAFHAFHAgHAgCDZCDZBDoBDoICOICOCDqCDqIDjCBBCBBCAZCAZIDkHAcHAcIAZIAZIDoIDoICHICHCAXCAXCCLCCL
Let me know if you decide to play with this deck during the weekend ranked! Even if you don't - Good luck and I hope you all get 25/25, I know I'll try my best to get there.
Also; Any upvotes I get on this (and future and past) posts go into my Gods Unchained card fund which will make me able to test and play more decks which I can in turn write guides and other HIVE posts about!
Have a great weekend everyone and good luck!
How is the performance of the Guild Enforcers you have put in? I tried including them pre-nerf in my aggro Zoo War deck but I felt like other replacements would have more impact, since on turn 5 aggro decks should be almost close to finishing the opponents off.
I like them. They have performed pretty well for me so far. What cards do you think have a higher impact?
Perhaps Thunder Caller or Sharpen for extra early damage throughput? Although I do see it being possible that Guild Enforcer could potentially stop decks from clearing your creatures.
I dont feel thundercaller fits without putting more vikings in the deck.
However, Sharpen is actually really interesting. I might test sharpen in the deck. It might even replace the 1 mana spell, or maybe the guild enforcer yeah.
Hmm, fair enough, I think I'll have to experiment more too. I think your ideas are great! I've tried some of them out in my own deck today and I think they help in the synergy of the deck. Cheers!
Nice build. Curious why you don't run Pyramid Warden or Scythes. How do you feel about the 6 mana Sole survivor, it's a nice buff and board wipe, doesn't fit the deck? Infiltrator is nice for big booty creatures early on. I find Shield nice when you're in a creature heavy match but too slow against sleep.
I would run 2x Pyramid Wardens for sure if I could afford them. :) I feel they are a bit too expensive for me to buy now. Considering if I should just invest in them tbh.
I wouldn't include Scythes even if I had them, I feel they are too clunky at 4 mana.
I'm not sure about Sole Survivor. I haven't had enough time to test them. I tried a few games with them, but the games didn't go long enough for me to test if they worked well.
Shield is really good. Will win you any matchup if mulliganed against anything but sleep
Yeah turn 1 shield into warmonger next turn is back-breaking for the opponent.
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