I'll add some more of my general thoughts here rather than make another post:
I'm almost hoping the play-to-earn component is low. Playing against sweaty decks every day trying to earn money isn't fun for me. I like deck experimentation and building. I played 5 games yesterday, and each was against a top-tier meta deck. Control magic and aggro deception being the most common. I can't complain to much, as I was part of the problem running aggro deception.
If people can earn $5+ per day playing, that's all the game will ever be. You'll face whatever deck is currently dominating the meta in almost every game. Even if people continue playing after their 10 games, they won't want to derank and sacrifice tomorrow's earnings.
It appears that earnings will be ~$1 a day or less at current $GODS prices. Once a few days have passed and this realization sinks in, I'm hoping more deck variety (i.e. fun) returns to the weekday play. We have a growing tournament seen for people who want to stress majorly over their games for big money. We have weekend ranked for people who want to stress a bit for smaller gains.
To me, the flux wheel is so much better as a daily earning ruleset. You can't keep earning with your best deck. You have to play a variety of decks. That means you also get to face a variety of decks daily. This does a ton to prevent burnout and keep the game feeling fresh. It also encourages people not to invest all their $$ into one deck only to see it nerfed and then rage in chat.
I'm guessing the concern was that bots could max out the wheel every day by simply playing 100 games, but the team seems to be all over bots and multi-accounting.
In the end, doing a mini weekend ranked every day just feels uninspired. I'm not sure they thought about what type of game experience they wanted people to have. Either that, or they've just decided to only cater to a small niche of gamers who want super-competitive all of the time. The only saving grace is if the earning potential is low.
This is why you are on the Council! All really good points. I agree that in theory the flux wheel makes more sense. I guess newer players need to resign themselves to the fact that it will take time (or money) to get up to the higher rewards which is sensible to me. I think people are too used to expecting immediate high returns on everything they do, instead of just playing a game and having fun.
Oh if only! But sadly, I am not on the council. Flattered nonetheless 😄