Squashing bugs and doing clean up never feels very glorious but it needs to be done too. 😀
We ended up running into some issues with UE5 as well with our only little bit of C++ work. It was always kind of buggy though so ended up just rebuilding it in blueprints and now it works much better. Noticed yesterday most plugins and such are still only UE4 also. We do not really use these so had not noticed. You are probably also right that it will not be production ready when they say it will be. So sticking with UE4 is probably the best choice.
Keep up the good work! Progress is progress, just have to stay focused.
Most of the stuff I do tends to be in blueprints. Glad you were able to redo it and get things to work. Overtime I’m sure they will be making it easier for projects to convert over as they update UE4.
Blueprints are pretty nice. Did not expect that going into it. Though we need some AI characters to function at different angles and Unreal's Nav Mesh Bounds only seems to work on Z oriented grounds and a small angles. Like wall and ceiling walking. Cannot find much on the subject. Probably going to have to go to C++ for that. 😕