Most of the stuff I do tends to be in blueprints. Glad you were able to redo it and get things to work. Overtime I’m sure they will be making it easier for projects to convert over as they update UE4.
You are viewing a single comment's thread from:
Most of the stuff I do tends to be in blueprints. Glad you were able to redo it and get things to work. Overtime I’m sure they will be making it easier for projects to convert over as they update UE4.
Blueprints are pretty nice. Did not expect that going into it. Though we need some AI characters to function at different angles and Unreal's Nav Mesh Bounds only seems to work on Z oriented grounds and a small angles. Like wall and ceiling walking. Cannot find much on the subject. Probably going to have to go to C++ for that. 😕