But does this mean you get inspiration on both a 1 and a 20 now ? There comes a point where it could really start to affect game balance if the monsters don't get to do it as well (like, why does it work for a 1st level human character, but not a CR1 human bandit ?)
Nah, they just switched it from 20s to 1s. They are also mentioned experimenting with all players starting with inspiration after a long rest, not just the human. Well the Bandits advantage is that there can be 10 of them verses the party of 4 or 5, so I think getting to make twice as many attacks can balance it out. Plus monsters have recharge abilities and lair actions and legendary actions. Those are things that players don't have.
Yeah, I like it too. It's a consolation prize of sorts.
And the way my dice roll, I'll get it twice as often on a nat 1 vs. nat 20!
So cynical, lol
But does this mean you get inspiration on both a 1 and a 20 now ? There comes a point where it could really start to affect game balance if the monsters don't get to do it as well (like, why does it work for a 1st level human character, but not a CR1 human bandit ?)
Nah, they just switched it from 20s to 1s. They are also mentioned experimenting with all players starting with inspiration after a long rest, not just the human. Well the Bandits advantage is that there can be 10 of them verses the party of 4 or 5, so I think getting to make twice as many attacks can balance it out. Plus monsters have recharge abilities and lair actions and legendary actions. Those are things that players don't have.