Thanks for sharing this, I was always curious about how it worked, but it's not really tempting to play it, all timeouts means that not many people play it
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Thanks for sharing this, I was always curious about how it worked, but it's not really tempting to play it, all timeouts means that not many people play it
Timeouts happen for various reasons including Hive Engine node issues that have been going on intermittently since Dec 3rd till the 6th. We have a bot that runs every 60 seconds, but we are currently refactoring how it runs so we can get an additional bot going. Our player base is also heavily skewed towards time zones that aren't USA-friendly. At this time 10,553 players have played our game. Idk if you consider that not many, but I consider that a decent accomplishment. That is players and not overall matches which is much higher.
Also, after an event finishes we will usually see fewer players as many players NFT wrestlers become injured or have racked up fatigue and they do not want to risk injury.
Just out of curiosity, how many are average online per day?
Honestly, it varies pretty drastically and depending on the month and any holidays we can see huge changes. When we hold events it sharply skyrockets. We are currently working to implement daily login bonuses and quests that users can take part in. We believe this will give more stability to the daily player base. I would have to crunch some numbers over the course of the release of the game to give you an accurate average.
yeah the matchmaking process is def a hinderance to enjoying the game. i would like to try the game again but not if i have to wait this long. why dont you just have the player fight bots? or mix in some bots with real people. thats what fortnite did.