There is also the question of the influence of each bone and the mesh is deformed, I use many for that hahaha.
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There is also the question of the influence of each bone and the mesh is deformed, I use many for that hahaha.
Use weight paint mode to adjust the vertex weights for each bone 🙃
I have to learn a lot, I have to investigate, I don't know anything about it
Ask if you have questions, if I can help I will :)
Thanks brother, whenever it is something specific I will take it into account, because something extensive is difficult to explain and understand in a comment XD