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RE: Opening packs or buying fans?

in Rising Star Game3 years ago

Yep - no skills, luck, nor IM. There are a lot of other factors for card value too. Rarity, distribution, art, and history can all play a role in a card's value. The features deployed on my app now are just for the bulk purchase of those stats you find in the menu. It's not meant to be a comprehensive look at card value. I do hope to add historical sale prices for each card soon, and that would be more helpful for card valuation (but still not a complete picture)

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Yes of course .

This was not a criticism, the job is well done ;) .

I just stress the fact that you have to check the complete stats elsewhere, on NftMart for example.

A bulk of 1250 fans does not necessarily interest me if it brings me at the same time 1000 skills while I am looking for balanced cards at the ego level, or other cases.

Congratulations again and thank you for this work.

Thank you for the answer .

Thank you! I am glad you see value in it. There is so much more I want to do

I think the stats issue is even worse in skill shopping - you might end up gaining 500 skill and 1000 fans 😆 this would surely be problematic. In the case of skill, I should probably add a "net skill gain" (skill - fans)

Perhaps adding all the stats and their rolling total would be helpful for gaining a more complete picture. That would then guide future updates

"Perhaps adding all the stats and their rolling total would be helpful for gaining a more complete picture. That would then guide future updates"
If I may, I fully agree with that ... 🙂