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RE: Rising Star Talk #5 - About the missions and the strategy of earning starbits

in Rising Star Game3 years ago

Hello.
There is no secret: the average of the gains compared to the ranges of gains of the missions is around 50%.
It is true that it is a bit light as coding on the RNG of the gains.
Normally, at the end of my day, I had the possibility of earning around 40k starbits but I very rarely exceed 20k.
By organizing your missions differently and varying your ego level, you can increase your earning ranges.

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Hello good morning, now I understand, I didn't know about this 50% range, because as I said, I never took more than 3000 in the local mini tour mission, this with more than 100 missions done (I don't have the exact number).

This RNG is interesting, good to know. Your 20k per day earnings are great, I'm far from it yet haha. !PIZZA

Yes, this 50% ratio is interesting.
It comes from stats I've had for quite a while, based on around 2500 missions.
If you want another number, here is this one: +2 on the earning ranges every 100 fans.
Another interesting fact: the ego rate has a negative effect on missions longer than 15 minutes, no effect on missions 25-30 minutes and a positive effect (in the same proportions of 2 starbits âr fans) on missions 5, 10 and 15 minutes.
The optimal technique for winnings therefore consists of having an ego rate as close as possible to 0% for long missions. These bring you drunk fans that you bottle. When you attack your series of short missions, release these fans in order to switch to a positive ego rate (you have up to 24% positive rate) and thus further increase your earning ranges.
This is the technique I am trying to implement.

What a interesting thing you got there!!!

!LUV
! PIZZA