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RE: Closing statement regarding the current SPL proposal (and all others for the future)

in #hive3 months ago

i mean, if cost to run servers results in profit, then you might think ~24k a year is trivial, but consider the majority userbase of steemit and hive, numbers wise, were people who were using the platform for supplemental income for day to day living, and there are a lot of countries in the world where even a few hundred dollars a month is still a big deal. of course, there is the issue of large wallet cartel type activity to keep power or generate roi, but i guess it comes down to differences of opinion on what the "ultimate" purpose of any such platform would be, right?

which are matters of perspective, and if we look at it from other dimensions of hive potentially growing in the future and the number being not so small, then transparency roadmaps start to make even more sense. like if witnesses start making hundreds of thousands a year, then it would certainly be a hot subject again like it was in previous boom phases.

that said, i think both of yall ended up kind of talking past each other just because yall have differences of opinion on the other thing (i did look at the game, and it does seem like... a very... well, dont want to offend anyone, but lets just say there are a lot of nft card games out there).

my 0.000002 "hive" (ill have to get used to this) about the game itself, is that people probably bought cards to speculate, as investments or to win tournaments, but having heavy tournament payouts and (i presume) salaries probably resulted in a not so good financial situation. card games themselves are in a rough spot i think. i mean hell, look at gwent. game is basically unspported now, and the cards are imo stunning, and they didnt push monetization that hard. you are competing against online card games that are FREE TO PLAY.

do not expect to draw users to your game if your game is also not FREE TO PLAY. any game that REQUIRES cards to be purchased will not succeed. look at valves failed attempt to make such a game, for example.

i dont think the game will succeed even if they do pump money into advertising. nowadays, advertising related to crypto just makes people assume youre scamming them. and if they see a game that requires you buying cards to play, and they see that theyre up vs players who have tons of high powered, purchased cards... well... its going to feel rigged, because thats basically how all games that require money feel for newcomers.

which, is an important thing to note, because so many free to play phone games (think your standard clash of clans clone) cater to whales, who beat up on new players, who then suffer attrition and quit the quite unfun if no spend money game, so the game has to spend tons of money to keep luring in new unaware players for the rich to continue to beat up on (ingame).

making a SUSTAINABLE game requires you to have the game mechanics themselves be FUN.

but that starts a whole other line of reasoning of, is it societally good to make an ADDICTING product.

ill stop now before i continue, i doubt im even talking about this in the right place.

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I'll probably be the only one to read it :D and I agree with you regarding the game and its future. And of course we talked past each other, my arguments were completely ignored and he used witness pay as a strawman.

I had doubts about Splinterlands for a long time, yet I remained reserved and not commenting -- glad we're talking about it.

My entire life has been living and breathing videogames. The fact that it's generating one portion of virtual land was staggering, and was wild beyond repair. I support indie developers and indie games. Okay, 20 or 40 hive to get an extra gun skin pack a month or something like that makes sense or betting hive to see who wins or entery fees of hive(this has been going on forever btw and I don't see why it shouldn't be allowed.) However, mining virtual land at 3-5k usd is a bit much...

Like I said, I don't mind paying for and help supporting Indie games, but Splinterlands I felt isn't really an Indie game anymore and more of a liability on HIVE.

Just validating your feelings. I will get burned for speaking about this from a gaming perspective, but I felt it wasn't worth the value even as a gamer.