Yes games need to be looked at individually and they kind of act like a faucet. But I don't think that is a bad thing if done right.
kenny-crane's idea of requiring you to put in a set amount of HBD and gain a required level in the game to get the ability to invite someone is a good incentive for increasing the buy pressure of HBD.
Because the focus is mostly on HIVE, it leads to the HBD stabilizer taking out to much HBD from the ecosystem.
We need a better way to advertise the products. And have someone looking at our current projects list to make sure there is no dead links/projects being presented.