HiveQuest : Dwarven Ruins (part 2)

in #hivequest4 years ago

Welcome! to HIVEQuest a play-by-post RPG game

HIVEQuest is an ongoing and growing RPG world. New Players are always welcome. Players can come and go as they desire, just let us know when you are leaving (say you are taking an IRL 2 week vacation) we will make sure your character is somewhere safe until you return (or Thunk may just cover you with leaves on the side of the road).

  • If you are new and want to join just reply to any active post with a character's info. Use this quick start guide to quickly get going.
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    Players often need a quick reminder of how to's. Here are some quick reference links to help you on your adventures.
  • Current rules: are being updated as we go.
  • Character cards showing all your bright and shiny stuff:
  • Monster cards show stats of your foes:
  • Link to one of our newest skills crafting:
  • Here is a link to the spreadsheet showing what items current party members have. This is manually kept up by me and if you see errors please let me know OOC (Out of character). Eventually this will be automated, but perfecting code takes time.
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Our current party is:

Old Members Status Pending

-@agr8buzz - Character Zur, a human
-@mickvi - Character, Frienmir, a dwarf

New Players that asked to join waiting on them

-@nenad-ristic

I will be posting a new turn every 48 hours during role playing rules to give players time to interact.
To help speed up Quests during Questing rules I will post when everyone is done with their actions. Sometimes this is less than 48 hours.


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As Wooly wakes up and heads to the ruins. Thunk who was camping near by, comes out to meet old & new friends with some Ale.

BadPupper pounding on the door manages to revel some runes.....

Will the party venture forth, or is a day of drinking and story telling to be had by all.

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Sort:  

Grim is wakes up. ooo you are all here. then waking over to BadPupper. hello there and start to kick the door next to him. ruins maby its more over here. while he is kicking in repetly

Quaid: "Keep on hitting that door while we... um, while someone that can read languages reads through all the runes. Also, there's music, so maybe Warcet could try... singing it open?" Quaid will !search to try to be useful.

Chingus nods, "I'll keep translating those runes, let's see we can come up with!"

!D20 - Chingus uses his Languages skill to attempt to translate more of the runes.

You pick up 1D20 and roll a 13

You realize your 1st translate was wrong and it says.....

"speak the name of... "

all the banging on the door to keep the runes aglow is causing small pebbles to roll down the hillside

Chingus scrunches his face in thought. "Wait a second lads, I think it says that we need to 'speak the name of' something. Anyone know any important Dwarves who lived at this place?"

A small pebble lands near Chingus, "Lads... Are we sure this building is stable?"

Quaid: "Well, it was built by dwarves, so I would think so. Let's try gently tapping with a hammer instead while you translate that last bit."

Wooly looks quizically over at Quaid. "You can hear music? I don't hear anything. Do you mind humming it or tapping out the beat?"

OOC: sorry I missed your play about walking through the rock. yes you can do that.

You search the surrounding area and you find Spear

Quaid rubs his eyes because he has trouble telling dwarves apart... "And if anybody needs a spear, take this."

Chingus claps Grim on the back, "Hail, Brother! Good to see you awake! Best of luck with that door!"

Chingus turns to leave, but stops as he remembers something, "Oh! Almost forgot, the runes on the door said something about needing to talk to someone or something. Not too sure about the specifics, hope that helps!"

!search - Chingus wanders off, looking for something to do.

You search the surrounding area and you find old boot

Chingus hesitantly holds the old boot up to his nose, giving a quick sniff, his nose scrunches in disgust. "Anyone lost a boot?"

Chingus sets the boot on the floor, "I'll just leave this here".

Sing the door open? I haven't the foggiest
notion or indication that that would effect.
But as this Beer is good, in fact its the groggiest
We should Aid Chingus, and his translation inspect.

Thunk watches as the party tries to figure out the puzzle at the door. Thunk finishes off the mug of ale, brushes off his hands and taps Quaid on the shoulder. So, maybe I can just walk through the door and unlock it from the other side? Thunk walks up to the door and turns his back on it. He draws his sword and smiles at the party and steps backwards through the rock.

on the other side of the door you see a lever.

Thunk sees a lever and !search for traps... or gold.

You search the surrounding area and you find Berries

have some !BEER questbot


Hey @questbot, here is a little bit of BEER from @simplegame for you. Enjoy it!

Learn how to earn FREE BEER each day by staking your BEER.

I accept the following commands just put a ! in front of them shoot swing scan search

Thunk grabs the handful of berries and pulls the lever.

@simplegame he am going to quit before a started. just not active here anymore. summer and all of real life. maby a be back. hope all is well.

sounds good. You enjoy your summer. Maybe we will see you in the fall.

Be well my friend