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RE: New Reward Cards & Collection Power Update

in #splinterlands4 years ago

I support the smaller player 100%... and I have from the beginning. I personally think this is an amazingly good change, and for all those that are complaining because they can't get "champion level rewards" with Silver Lever decks, I say you are not thinking logically. The game was never intended to give you Champion Level rewards with Silver level Monsters. In fact, the Champion Level rewards should go to the "champions", those in my eyes are the best DIAMOND LEVEL cards that excel above the fray.

In my opinion, this Collection Power is way overdue and meant for people to earn rewards based on the size of their deck and playing abilities. Also, I don't want to be involved in a game that doesn't fix issues that come up, and having level 3 summoner decks get to Champion made the rewards a farce.

If you don't get it, I will be happy to have dialog with you about it in discord. If you only want to take the most you can from the game no matter what you invest, then I say "sorry to hear that, but I hope you do well in what other aspect of life you pursue next!".

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The way I see things, there are two different issues, the rewards and the player experience.

Personally I think the rewards need to be gutted across the board. Daily quests should give a set number of rewards regardless of tier, IE everyone gets 3 rewards for completing their daily quest.
That change would make season rewards roughly linear among ranks instead of the exponential increase we see currently. The bulk of rewards should come at the end of the season after all.

The second issue is the player experience. Playing different tiers is a different experience. Unless its changed since I was last in silver you have a single ruleset at most. Gold can have two rulesets. Diamond almost always has two rulesets. (and I don't know about champions). The rulesets are the biggest strength of splinterlands. They are what force us to be creative and think and that is a large part why I don't like the gating. Without spending more I'm going to be stuck in "easy mode", with the bots, for at least several months.

I totally agree with you with regards to the ruleset gating and 'easy mode' I absolutely hated splinterlands until I got to silver and gold and actually saw interesting ruleset that my deck at the time actually excelled at. Without the ruleset people can just min max a setup and dominate new players without having to think.

I understand your point, my only "complain" will be, player like me without money but with plenty of time if we dont buy cards to power up the collection will be punished to stay at lower ranking with lower rewards for very long time. There are too many bots playing the game with better ranking than me :-D

 4 years ago (edited) Reveal Comment

Dont get me wrong, I still have a lot to learn about the game, this is my second or third week in the game, if this is the solution to get rid of bot, I love it. Maybe I choose poorly my words, I play a lot to climb and climb the rankings but my collection power is low cause Im new, I will be "punished" being stuck at Silver ranking for some time, that's all. Probably I'm too new to complain about changes. This online games are like Social Media, we are in this together, rich and poor, Phd, Msc and people who barely speak and write proper english or their own language. I honestly cant spend much money in the game, my best cards were gift -shrug- but like I said dont get me wrong, I will keep playing and if this change is for the better of the game I will enjoy my stay at silver ranking.. I want the best for the game.. even if Im here just for the money we all want the game to grow and more players demanding cards and online game is a business. I will always support Capitalism :-D Enjoy.

When you say sharing, I hear Renting .....

How are you being "punished", if you can't spend at least some money to play? The game is not "free", and it has a cost attached to it to play.

(Answer in my another comment)

We all knew this would happen, and there was plenty of notice given both on discord and in previous posts.

It's not because we were warned that it makes the idea a good one.

Players with level 1 decks have been used to earning rewards way above their card levels for quite a while now because of the level 1 bots that have helped them rank higher as a consequence

And WHO should banish bots ? Splinterlands. So they "must" do this and force people to pay because sadly they don't banish bots ? No.

The players who have been in the game from the beginning understand this, as many of us started from the bottom too, and then either worked our way up slowly, or payed a lot of money for our cards collections

I started day 1, and today I will be relegated to Diamond 3 just because I never won an exceptional card or because I didn't spend 1000$.


BUT, important point : I know this system will also change the ranking for any other player, so I will still have decent opponents; and the new system will change things, but the thing is for the moment we don't have the details... the only thing I'm blaming is a limit, a ceiling we can't pass through just because of 1 thing : Money.

Splinterlands is a wonderful game which I love, and I respect every decision which has to be made. I just think the team deserves every opinion.
Thank you and goodbye, I would be happy to continue this debate with an explained and thoughtful reasoning.

:reply:
What you are saying is actually result of how well coded is pairing program. Then, always how a player is using his/her team, human creativity. If I had been paired against top leveled summoners, I would have never reached Champion 3 league. I am doing it because my opponents are allowing me.

:facts:
Saying that all problems regarding lower valued decks playing in higher valued leagues is solved by Collection Power is wrong because there is a way of getting specialists of game making to improve in-game systems. Side affects of Collection Power could be more negative to Splinterlands game.

:thought:
I am finding pairing systems (ranking, tournaments) and system of random number generator being poorly implemented by Splinterlands developing team.

Cheers!