You are viewing a single comment's thread from:

RE: Splinterlands Ranked Battle Overhaul

Isnt this kind of walking back a lot of changes added over years that had a purpose to fix bigger or smaller problems?
Why do you think those issues wont be reintroduced back into the game with a change like this?
Or do you think that improving the overall experience is simply more important at this point in time.

Sort:  

Yes, it is removing a lot of things that were put in over the years to address certain problems, but the game has changed significantly since many of these changes were put in place which has made many of the changes no longer necessary or even some having the opposite effect than originally intended. Also, some of the changes were more like band-aids that tried to cover over a problem rather than addressing the underlying cause, and those often cause other problems.

So since there were so many little changes over so many years, and it is very hard to separate out the effects of each one, I felt what was needed was to rip everything out and go back to a simpler system designed with the above stated goals in mind. From there, as mentioned in the post, it should be easier to see what, if any, problems arise and it should be easier to pinpoint the cause and an appropriate way to handle them.

Yeah, that approach makes a lot of sense. I cant even recall how many little Band-Aids were dropped over the years. So many that even the problems they might have fixed didnt even need fixing after bandaid 3,7,15.
And theres also the player mentality shift that exists as the game matures. The investors understanding their role in the preservation of the game. Not something visible in code but still affecting the game.

All very well but you still haven't sorted anon bots out. PSE gaming of any description cannot survive long term with anonymous multi accounting, and hey if you've nerfed the rewards in wild even more (is that true) expecting us to keep buying new sets every year even though their values will get destroyed once they're rotated out of modern, well you're going to lose even the most habitual players like me who've played almost daily for several years. Fix the botting in wild and give us fair rewards for the thousands we've invested. Sure, a little more in modern to incentivise purchases is understandable, but not a gulf like this.

Exactly, at first, the problem used to be that it was possible to reach higher leagues and higher rewards with lower collections. I remember playing champion with Level 3 Summoners way back. This was before SPS was released and all cards were tradable. Different Leagues were introduced along with collection power to prevent this.

I would say this made the game more fun as it removed at least partially the extreme Pay2Win factor since you can build a silver/gold deck and be competitive in most matches.

Collection Power was then switched to SPS which pretty much moved value from Cards which have ever since gone down in value week after week to help maintain the SPS Price.

So the current changes feel mostly like a way to push more value to new cards and allow new players to buy their way to the top = potentially more pack sales and revenue at the cost of fun gameplay and older card values.

I remember playing champion with Level 3 Summoners way back.

Same here. Playing Champ 3 with a gold level deck. Beating the crap out massively higher lvl cards due to a smart setup. Shame that I got worse at the game over the years so I wont be able to do that again. 😂

Indeed, new cards, but if you have old cards (including CL if you fast forward to the end of this year) then screw your card values.