Spirit druid grog is handy for mid-mana Llama Cube matches. If the only card you expect/want to survive is a well-fed cube, resurrecting a monster who's already died means an extra health point at the end. Just got to make sure SDG isn't first to die.
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That's so smart Matt! I never would have considered that as a strategy!
I think I just figured something out... in the scenario you mentioned, if you were playing Noxious Fumes, you'd have to keep the Spirit Druid Grog down the back of the deck because the Poison works from the start to the end of your deck... so if you had the Furious Chicken ahead of it then it would die first... then be resurrected just before the Spirit Druid Grog goes down itself. I can't really see any other way to prevent it dying first...
Remember Llama gives +2 to life, so SDG's only dying from poison in round 2. Just need to make sure somebody else dies from battle + poison in the first round, or earlier in round 2.
Totally... I was thinking that the Furious Chicken would also get the +2, so you'd have to be very careful with placement... but I totally forgot about your opponents attacks, so you could really put anything that you wouldn't expect to last the first round and you'd be sweet.