I think if what was originally scoped out, purely single player experience, the SPS earnings would have made a lot more sense. The problem is they aren't using a single player or a pvp setup where there's only rewards for one account. They're using a tournament structure for their prizes and the only way I could really see implementing SPS stake requirements for that would be to gate league access (their leagues are not like Splinterlands ranked leagues) and that would essentially kill the marketability to the "web 2" folks they're trying to reach. Like if you're playing a tower defense game, get to the end of a level, and you don't have the option to advance unless you go learn about web 3 and staking SPS etc, it's a big wall. When it comes to Splinterlands, there are other walls, like card level, skill and then the rewards you earn for winning are multiplied by the SPS stake. It's kind of apples to oranges. The two games are just very different.
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Yes, that's true. The games are very different. I like that. I'm not even saying I'm against the staking requirements in Splinterlands. All I was suggesting is that maybe we look at what effect that does have on possible new players when they see such high numbers. Hundreds of thousands of staked SPS, to me, might just deter people from even wanting to try. So I don't even know what I'm getting at. I'm not suggesting anything be changed, I'm just wondering if it's considering that the SPS staking requirements are part of the reason the game doesn't seem to be attracting new players. What good would considering it do? I don't know. Carry on.