175k per programmers...no wonder you having issues with a small team of programmers and cannot deliver in time if you put all your money in overpaying people...wow. Then we wonder why land, tower defense, guild revamp, proper mobile App(R.I.P.) as never been delivered in time...
Meanwhile you have project like Golem overlord that got 1 guy company/programmer/everything that created a game from scratch, with proper mobile version, many new features getting added all the time etc.
Sites like PeakMonsters that create better market since day one and that get everything updated day 1 when new stuff change in the game and it's runed by what, 2-3 guys?
Or project like Baron tools that create 100% better UI and player experience then the main game since day one and we talk about 1 guy doing that for peanuts in his free time..
But you tell me you cannot find proper devs below 175k per years...I'm sorry but if I paid a guy that much, he better deliver stuff in 2-3 months then you make him work on land 2-3 more months and we're done with land 2.0 then another 2-3 months and we're done with 3 years worth of delay by the main team, otherwise, sorry but such a salary is unjustified for a full 1 year timeframe and there is no reason not to hire a full team with that much money, if you answer is "good luck finding good programmers bellow that price" well you need to start to learn outsourcing for the right price and learn to challenge more then one devs and have them give you a proper quotation and learn the basic of negotiation...
Since when the DOA have become a charity that throw away money left and right to hire all the Splinterlands friends and family and provide them with salary without any proper head hunting to find the real right people for these jobs...are we not paying a guy 50k per year to represent us and do that job for us?